Aapoph Serpentfolk
Creature 3 (uncommon) — humanoid, mutant, serpentfolk
AnvilCrasherLANDhumanoidserpentfolk
Aapophs possess greater strength and stronger venom than their zyss kin, but they lack zyss's innate magic. Unlike their selfish superiors, aapophs are communal and group together to hunt, wrestle, and sleep curled together in pits. Aapophs often have physical mutations—horns, vestigial tails, or spines protruding from their scales—yet these have little impact on their overall combat prowess—and combat prowess is the measure by which zyss judge them. Before their ancient clash with humanity de
Source: pathfinder-monster-core
Perception +8; darkvision, scent (imprecise) 30 feet
Languages aklo, sakvroth; Telepathy 100 feet
Skills acrobatics +7, athletics +11, intimidation +6
Str
+4
Dex
+2
Con
+3
Int
-1
Wis
+1
Cha
-1
Items Scimitar
AC 18
Fort +10
Ref +7
Will +6
+2 status to will saves vs. mental
HP 60
Resistances poison 5
Speed 25 feet
Offense
Melee Scimitar (forceful, sweep) +11, Damage 1d6+6 slashing
Melee Fangs +11, Damage 1d8+6 piercing plus Serpentfolk Venom
Melee Tail (agile) +11, Damage 1d6+6 bludgeoning plus Knockdown
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+2 Status to Will Saves vs. Mental —
Reactive Strike —
Serpentfolk Venom (poison) — Saving Throw DC 20 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Enfeebled 1 (1 round)
Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Enfeebled 1 (1 round)
Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Slithering Attack — The aapoph serpentfolk makes one scimitar or fangs Strike and one tail Strike, each targeting a different creature. These attacks both count toward the aapoph's multiple attack penalty, but the penalty doesn't increase until after the aapoph makes both attacks.
Knockdown —
WORKS WELL WITH
SnareLANDA controller keeps poisoned targets from disengaging while the venom's stages worsen.
SniperLANDRanged support exploits Off-Guard or Enfeebled targets.
PUNISHES
✖ clumping✖ low Fortitude✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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