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Anadi Lurker

Creature 3 (uncommon) — anadi, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerShadeLANDVERTICALanadihumanoidpoison

These anadis lurkers combine their innate magical talents and wilderness lore to snare prey. Anadis have three distinct forms-human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +11
Languages anadi, common
Skills acrobatics +9, athletics +10 (+12 to climb in spider or hybrid form), crafting +5 (+9 to weave), nature +7, stealth +11, survival +9
Str
+3
Dex
+4
Con
+0
Int
+0
Wis
+2
Cha
+1
Items Kukri, Leather Armor
AC 19 Fort +7 Ref +11 Will +9
HP 45
Speed 25 feet, climb 25 feet

Offense

Melee Fangs (finesse) +12, Damage 1d8+3 piercing plus Anadi Venom
Melee Kukri (agile, finesse, trip) +12, Damage 1d6+3 slashing

Abilities

Spin Silk (concentrate, exploration, manipulate) — By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
Anadi Venom (poison) — Saving Throw DC 18 Fortitude

Maximum Duration 4 rounds

Stage 1 1d6 poison damage and Off-Guard (1 round)

Stage 2 1d6 poison damage, off-guard, and Clumsy 1 (1 round)
Change Shape (arcane, concentrate, polymorph) — The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Sneak Attack — The anadi lurker deals an additional 1d6 precision damage to Off-Guard creatures.
Arcane Innate Spells DC 20, attack +12
2nd Blur, Web
1st Color Spray, Illusory Disguise, Illusory Object
Cantrips (2nd) Daze, Detect Magic, Mage Hand, Message

WORKS WELL WITH

AnvilLAND / VERTICALA durable frontliner forces sustained engagement while this ambusher slips around for an unseen strike.
SnareLAND / VERTICALA controller that leaves a target off-balance turns this ambusher's precision strikes into far heavier damage.
CrasherLAND / VERTICALAn aggressive melee attacker splits party attention, opening a flanking lane for this ambusher to exploit.

PUNISHES

✖ isolated targets✖ low Fortitude✖ low Perception
Avoid stacking with another stealth-based flanker; both compete for the same single isolated target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #169: Kindled Magic.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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