Akiros Ismort
Creature 3 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherLANDhumanoid
Source: kingmaker-bestiary (Pre-Remaster)
Perception +10
Languages common
Skills athletics +11, intimidation +9, religion +7, survival +7
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+0
Cha
+2
Items Composite Longbow, Longsword, Chain Mail, Rusted Iron Holy Symbol of Erastil, Healing Potion (Lesser) (2), Silver Stag Lord Amulet, Gold Pieces (8)
AC 18
Fort +11
Ref +8
Will +7
HP 53
Speed 25 feet
Offense
Melee Longsword (versatile-p) +12, Damage 1d8+6 slashing
Ranged Composite Longbow (deadly-d10, propulsive, reload-0, volley-30) +8, range increment 100 feet, Damage 1d8+2 piercing
Abilities
Shameful Memories (emotion, mental, visual) — If Akiros sees another creature openly wearing Erastil's holy symbol, he must attempt a DC 15 Will save. Unless he critically fails his saving throw, he is temporarily immune to Shameful Memories for 24 hours.
Critical Success Akiros is unaffected.
Success Akiros is distracted by shame and becomes Sickened 1 for 1 round.
Failure Akiros becomes Sickened 2 with his shame.
Critical Failure As failure, but Akiros is Stunned 1 as well. He does not become temporarily immune to Shameful Memories, and he can be affected by this weakness again; this likely means he will have to immediately attempt the save again once he recovers from the stun.
Critical Success Akiros is unaffected.
Success Akiros is distracted by shame and becomes Sickened 1 for 1 round.
Failure Akiros becomes Sickened 2 with his shame.
Critical Failure As failure, but Akiros is Stunned 1 as well. He does not become temporarily immune to Shameful Memories, and he can be affected by this weakness again; this likely means he will have to immediately attempt the save again once he recovers from the stun.
No Escape —
Rage (concentrate, emotion, mental) — Akiros flies into a rage. He gains 6 temporary Hit Points, deals 2 additional Damage with melee Strikes, takes a -1 penalty to AC, and can't use other actions with the concentrate trait. This effect lasts for 1 minute, until he falls Unconscious, or until there are no enemies he can perceive, whichever comes first, at which point he loses any remaining temporary Hit Points from Rage and can't Rage again for 1 minute.
WORKS WELL WITH
MenderLANDHeals through the self-inflicted durability cost of Rage.
WeaverLANDControls enemy positioning to keep targets within his melee reach.
SniperLANDBenefits from his aggressive melee pressure to fire without reprisal.
PUNISHES
✖ ranged reliance✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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