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Ancestor Statue

Creature 3 — construct, earth, mindless

Pre-Remaster content. May include legacy alignment.

AnvilLANDconstructearth

Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers' suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics. Granted a semblance of life through the use of rituals or other strange magic, animated

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +9; darkvision
Skills athletics +11
Str
+4
Dex
-2
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 19 ((17 when broken); construct armor) Fort +12 Ref +5 Will +5
HP 35
Immunities mental
Speed 20 feet

Offense

Melee Fist (magical, unarmed) +11, Damage 1d8+6 bludgeoning plus Grab

Abilities

Construct Armor (Hardness 6) — Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

Once an elite animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 17.
Grab

WORKS WELL WITH

CrasherLANDA Crasher exploits the Grabbed condition to land unimpeded strikes while the statue absorbs incoming damage through Hardness.
FlankerLANDA Flanker circles the statue's grappled target to apply precision damage from the Off-Guard condition.
WeaverLANDA Weaver overcomes the statue's low speed by repositioning enemies into the statue's reach.

PUNISHES

✖ many small hits✖ mental control reliance✖ kiting tactics
Same-role stacking slows encounter progression
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #193: Mantle of Gold.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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