Alchemist Ivy
Creature 3 (uncommon) — alchemical, mindless, plant
Pre-Remaster content. May include legacy alignment.
SnareAnvilLANDplantalchemical
The assassin vine is a carnivorous plant with a voracious appetite. Rather than consuming creatures directly, it creates its own fertilizer by entangling prey and squeezing the life from it. Once the plant has killed a creature, it pulls the carcass over to its roots to feed from the decaying flesh. Although an assassin vine lacks eyes, it can detect and track prey through a combination of using its root systems to detect vibrations through topsoil and its leaves to detect heat changes in the vi
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +10; tremorsense (imprecise) 30 feet, low-light-vision
Skills athletics +9, stealth +9 (+11 in forests or grasslands)
Str
+4
Dex
+0
Con
+3
Int
-5
Wis
+3
Cha
+0
AC 18
Fort +10
Ref +7
Will +8
HP 68
Immunities mental
Weaknesses fire 5, slashing 5
Speed 5 feet
Offense
Melee Vine (reach-10) +12, Damage 1d8+6 bludgeoning plus Grab
Ranged Sap +12, range increment 20 feet, Damage 2d6 cold
Abilities
Tremorsense 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Camouflage — The assassin vine can Hide in natural environments even if it doesn't have cover.
Alchemical Resistance — An alchemist ivy takes 5 less damage from attacks with the alchemical trait.
Chemical Fertilizer (alchemical, healing) —
Grasping Foliage (primal) — Assassin vines are immune to Grasping Foliage.
Constrict — 1d8+4 bludgeoning, DC 20 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grab —
WORKS WELL WITH
CrasherLANDA heavy striker can finish off a target already grabbed and constricted before it breaks free.
SniperLANDA ranged attacker can freely target a creature held immobile by the grab without provoking a counterattack.
WeaverLANDA caster adding save-based debuffs stacks additional pressure onto a target already struggling against the constrict.
PUNISHES
✖ standing adjacent✖ melee reliance✖ low Fortitude
Avoid stacking multiple stationary grapplers; their reach zones overlap and crowd the same limited space.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Alchemist Ivy in the encounter builder — free, no install.
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