Agadaz
Creature 4 (uncommon) — devil, fiend, unholy
WeaverShadeLANDdevilfiendunholy
Gambling devils, known also as agadazes, resemble horned humans crafted out of living gold in their natural forms, though their shapeshifting abilities let them move among mortals undetected. They're most commonly encountered in Erebus, the third layer of Hell, where many serve Mammon as accountants. They're unusually impulsive and distractible for their kind. Other devils often view their Risk Aura as a hindrance, so they usually receive less important missions. They don't mind, for it gives th
Source: curtain-call-bestiary
Perception +10; greater-darkvision
Languages common, diabolic, empyrean; Telepathy 100 feet
Skills Accounting Lore +11, deception +12, diplomacy +11, Games Lore +13, intimidation +10, thievery +11
Str
+3
Dex
+4
Con
+4
Int
+3
Wis
+2
Cha
+4
Items Gold Pieces (20)
AC 20
Fort +12
Ref +14
Will +10
HP 50
Immunities fire
Resistances physical (except silver) 5, poison 5
Weaknesses holy 5
Speed 25 feet
Offense
Melee Fist (agile, finesse, magical, unarmed, unholy) +12, Damage 2d4+7 bludgeoning
Ranged Thrown Coin (magical, unholy) +12, range 30 feet, Damage 2d4+5 bludgeoning plus 1d6 bludgeoning
Abilities
Risk Aura (aura, divine, mental, misfortune) — 30 feet. A feeling of recklessness surrounds a gambling devil. When a non-fiend creature enters the aura or begins its turn in the aura, it must attempt a DC 21 Will save.
Critical Success The creature is unaffected and is temporarily immune to Risk Aura for 24 hours.
Success The creature is unaffected.
Failure The next time the creature rolls a d20, it must roll twice. If either roll is a natural 20, the creature uses that result; otherwise, it must take the lower of the two results.
Critical Failure As failure, but applies to all of the creature's d20 rolls as long as it remains in the aura.
Critical Success The creature is unaffected and is temporarily immune to Risk Aura for 24 hours.
Success The creature is unaffected.
Failure The next time the creature rolls a d20, it must roll twice. If either roll is a natural 20, the creature uses that result; otherwise, it must take the lower of the two results.
Critical Failure As failure, but applies to all of the creature's d20 rolls as long as it remains in the aura.
Change Shape (concentrate, divine, polymorph) — The agadaz adopts the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the type of damage their Strikes deal.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Double Down (divine, fortune) —
Produce Gold Coins — Frequency once per round
Requirements The agadaz has a free hand
Effect The agadaz creates up to 5 gp in their hand. At any one time, an agadaz can possess no more than 20 gp created in this way; coins created in excess of this value vanish. A coin created in this way vanishes automatically 1 hour after leaving the devil's possession.
Requirements The agadaz has a free hand
Effect The agadaz creates up to 5 gp in their hand. At any one time, an agadaz can possess no more than 20 gp created in this way; coins created in excess of this value vanish. A coin created in this way vanishes automatically 1 hour after leaving the devil's possession.
Divine Innate Spells DC 18, attack +10
2nd Illusory Creature
1st Ill Omen (At Will), Illusory Object
Cantrips (2nd) Figment
WORKS WELL WITH
AnvilLANDAnvil keeps enemies inside Risk Aura while the agadaz layers debuffs and manipulates position.
CrasherLANDCrasher capitalizes on the reckless condition from Risk Aura to land punishing strikes.
FlankerLANDFlanker exploits debuffed targets suffering aura penalties for additional off-guard damage.
PUNISHES
✖ low Will✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Agadaz in the encounter builder — free, no install.
Open in PathfinderGM →