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Amelekana

Creature 4 (uncommon) — amphibious, beast

SnareSniperLANDAQUATICbeast

Amelekanas are amphibious ambush predators native to rivers and lakes across Castrovel. An amelekana looks similar to a giant snail, with an opalescent spiraling shell and eyeless face sporting a crown of six antennae, but that's where the resemblance ends. Instead of one giant foot, the amelekana has fleshy tubes standing upright through holes in its shell and a host of tiny armored legs, like those of a crab. Yet perhaps the most unusual feature of the amelekana is that it's actually a symbiot

Source: gatewalkers-bestiary

Perception +14; lifesense 100 feet
Skills acrobatics +10, athletics +10, stealth +12, survival +12
Str
+5
Dex
+1
Con
+4
Int
-3
Wis
+4
Cha
+0
AC 21 Fort +14 Ref +11 Will +14
HP 72
Speed 20 feet, swim 20 feet

Offense

Melee Pseudopod (unarmed) +13, Damage 2d4+8 bludgeoning
Ranged Lob Amoeba +14, range 40 feet, Damage 2d4+8 bludgeoning plus Lob Amoeba

Abilities

Lifesense 100 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Reflective Shell — An amelekana submerged in water gains a +4 circumstance bonus to Stealth checks. If the water is moving, this bonus increases to +8.
Lob Amoeba — The amelekana flings a Symbiotic Amoeba at a target within 40 feet—this is a ranged attack that doesn't count toward the amelekana's multiple attack penalty, and its multiple attack penalty doesn't apply to this attack.

Success The target takes 2d4+8 bludgeoning and the symbiotic amoeba lands in a square adjacent to the target.

Failure The target takes no damage, but the symbiotic amoeba still spawns in a square adjacent to the target.

Critical Failure The target takes no damage and the lobbed amoeba dies on impact.
Symbiotic Amoeba — An amoeba produced by the amelekana is a Tiny, mindless, semi-independent creature controlled by the amelekana. It has the minion trait, AC 15, 1 Hit Point, and the same skills and saving throws as the amelekana. Each round, the amelekana can Command a Minion to make an amoeba Step or Swim 20 feet and make a pseudopod Strike (Melee pseudopod +13, Damage 2d4 acid). If an amelekana is killed, its symbiotic amoebas are also killed by the host creature's psychic backlash. An amelekana can have up to three extant symbiotic amoebas at a time.

Symbiotic Amoeba

WORKS WELL WITH

AnvilLAND / AQUATICAn anvil holds enemies near deployed symbiotic amoebas while the snare maintains ranged pressure.
WeaverLAND / AQUATICA weaver forces enemies into the amoeba hazard zones the snare has established for area control.
CrasherLAND / AQUATICA crasher engages directly while the snare's ignored-MAP attacks punish enemies that focus the crasher.

PUNISHES

✖ stealth✖ clumping✖ ranged attrition
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

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