Akrida
Creature 4 (unique) — animal, mutant
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDSUBTERRANEANanimalmutant
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +10; darkvision, scent (imprecise) 30 feet
Languages sakvroth; telepathy 100 feet
Skills acrobatics +11, athletics +13
Str
+5
Dex
+3
Con
+4
Int
+0
Wis
+3
Cha
+0
Items Light Pick, Studded Leather Armor
AC 21
Fort +12
Ref +11
Will +11
HP 60
Resistances acid 5
Speed 20 feet, burrow 10 feet
Offense
Melee Light Pick (agile, fatal-d8, magical) +13, Damage 2d4+7 piercing
Melee Mandibles +13, Damage 1d6+7 slashing plus 1d6 acid
Melee Claw (agile, unarmed) +13, Damage 1d6+7 slashing
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Breath Weapon (acid, primal) — Akrida spits a gout of slimy green acid in a 30-foot line that deals 5d6 acid damage (DC 20 Reflex).
Akrida can't use Breath Weapon again for 1d4 rounds.
Akrida can't use Breath Weapon again for 1d4 rounds.
Frantic Scramble — Akrida makes three claw Strikes against a single creature within reach. His multiple attack penalty doesn't increase until after he makes all three Strikes.
Primal Innate Spells DC 19, attack +11
1st Acidic Burst
Cantrips (1st) Acid Splash
WORKS WELL WITH
AnvilLAND / SUBTERRANEANThe anvil holds enemies stationary while the crasher emerges from burrow to deliver frantic scramble burst damage.
WeaverLAND / SUBTERRANEANThe weaver's area denial forces enemies into the crasher's breath weapon line and melee threat range.
PUNISHES
✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Akrida in the encounter builder — free, no install.
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