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Akrida

Creature 4 (unique) — animal, mutant

Pre-Remaster content. May include legacy alignment.

CrasherFlankerLANDSUBTERRANEANanimalmutant

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +10; darkvision, scent (imprecise) 30 feet
Languages sakvroth; telepathy 100 feet
Skills acrobatics +11, athletics +13
Str
+5
Dex
+3
Con
+4
Int
+0
Wis
+3
Cha
+0
Items Light Pick, Studded Leather Armor
AC 21 Fort +12 Ref +11 Will +11
HP 60
Resistances acid 5
Speed 20 feet, burrow 10 feet

Offense

Melee Light Pick (agile, fatal-d8, magical) +13, Damage 2d4+7 piercing
Melee Mandibles +13, Damage 1d6+7 slashing plus 1d6 acid
Melee Claw (agile, unarmed) +13, Damage 1d6+7 slashing

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Breath Weapon (acid, primal) — Akrida spits a gout of slimy green acid in a 30-foot line that deals 5d6 acid damage (DC 20 Reflex).

Akrida can't use Breath Weapon again for 1d4 rounds.
Frantic Scramble — Akrida makes three claw Strikes against a single creature within reach. His multiple attack penalty doesn't increase until after he makes all three Strikes.
Primal Innate Spells DC 19, attack +11
1st Acidic Burst
Cantrips (1st) Acid Splash

WORKS WELL WITH

AnvilLAND / SUBTERRANEANThe anvil holds enemies stationary while the crasher emerges from burrow to deliver frantic scramble burst damage.
WeaverLAND / SUBTERRANEANThe weaver's area denial forces enemies into the crasher's breath weapon line and melee threat range.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #179: Cradle of Quartz.

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