← Bestiary index

Aghash

Creature 4 — div, fiend, unholy

SnareWeaverLANDfiendunholy

Walking embodiments of curses, misfortune, and the evil eye, aghashes wander the deserts of the Material Plane, searching out the arrogant, charming, and persuasive to humiliate and undermine. Aghashes are often mistaken for some strange form of hag, and like those creatures, they're masters at curses. Some fiends want to tear down the multiverse; others dedicate themselves to creating chaos and carnage, or to rule over realms with an iron fist. Divs strive toward a different, if equally repreh

Source: pathfinder-monster-core-2

Perception +12; greater-darkvision
Languages common, daemonic; telepathy 100 feet
Skills arcana +9, athletics +8, deception +12, intimidation +12, religion +10, stealth +10
Str
+3
Dex
+4
Con
+3
Int
+1
Wis
+2
Cha
+4
AC 19 Fort +9 Ref +10 Will +12 +1 status to all saves vs. magic
HP 75
Immunities curse
Weaknesses cold-iron 5, holy 5
Speed 25 feet

Offense

Melee Claw (agile, finesse, magical, unarmed, unholy) +14, Damage 2d6+5 slashing

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic
Hatred of Beauty — While aghashes hate all mortals, they particularly despise beautiful objects and beautiful or charismatic mortals. When not in physical peril, an aghash is compelled to destroy art and other works of beauty. An aghash can't enter an area of pristine beauty without first marring it in some way.

Given a choice, an aghash attacks a foe with the highest Charisma score first. If barred from doing so by force or some magical effect, they take 1d6 mental damage at the end of their turn.
Cursed Gaze (concentrate, curse, divine, emotion, fear, mental, visual) — The aghash fixes their gaze on one creature they can see within 20 feet. The creature must attempt a DC 21 Will save.

Critical Success The creature is unaffected.

Success The creature takes 2d6 mental damage and becomes Frightened 1.

Failure The creature takes 4d6 mental damage and becomes either Frightened 2 or Stunned 1 (the aghash's choice).

Critical Failure The creature takes 8d6 mental damage and becomes Frightened 2 and Stunned 2.
Sandstorm (divine, earth) — Frequency once per day
Effect The aghash creates a temporary sandstorm in a 30-foot emanation that lasts for 1 minute.

Creatures within the emanation take a –4 circumstance penalty to Perception checks and must succeed at a DC 18 Fortitude save. On a failure, they're forced to hold their breath or else they start suffocating. A creature within the sandstorm at the end of its turn takes 1d6 slashing damage.

Divs are immune to all effects of an aghash's sandstorm.
Divine Innate Spells DC 21, attack +13
4th Outcast's Curse, Translocate
2nd Stupefy (At Will)
1st Illusory Object (At Will)
Cantrips (4th) Detect Magic

WORKS WELL WITH

AnvilLANDA frontline occupies melee while this creature lines up its gaze attack on priority targets.
CrasherLANDA bruiser exploits foes impaired by the sandstorm for guaranteed hits.

PUNISHES

✖ ranged reliance✖ isolated allies
Avoid stacking multiple perception-impairing controllers; redundant blindness effects cap out fast.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Aghash in the encounter builder — free, no install.

Open in PathfinderGM →