Almiraj
Creature 1 (uncommon) — beast
Pre-Remaster content. May include legacy alignment.
ShadeFlankerLANDSUBTERRANEANbeastmagical
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +8; darkvision, scent (imprecise) 30 feet
Languages fey; (can't speak any language)
Skills acrobatics +7, occultism +7, stealth +7, survival +5
Str
+2
Dex
+4
Con
+1
Int
-3
Wis
+2
Cha
+3
AC 16
Fort +6
Ref +11
Will +5
-2 status to saves vs. occult
HP 20
Speed 20 feet, burrow 10 feet
Offense
Melee Horn (finesse, magical, unarmed) +9, Damage 1d6+2 piercing
Abilities
Magic Susceptibility — An almiraj takes a -2 status penalty to saving throws against occult spells.
Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long.
Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long.
Magic Horn — Any living creature slain by the almiraj's horn Strike immediately becomes Petrified with no saving throw, in addition to dying.
A severed almiraj horn retains a wisp of its former magic; in combat, the horn can be wielded as a +1 Dagger or, if affixed to a shaft, a +1 Spear
A severed almiraj horn retains a wisp of its former magic; in combat, the horn can be wielded as a +1 Dagger or, if affixed to a shaft, a +1 Spear
WORKS WELL WITH
AnvilLANDA durable line-holder keeps the front stable while this ambusher burrows around to pick off stragglers.
CrasherLANDA heavy striker forces the party to commit resources, creating the weakened targets this ambusher can finish.
SnareLANDA controller keeps foes bunched near the surface long enough for a burrowing ambush to land cleanly.
PUNISHES
✖ isolated targets✖ overextension✖ low Hit Point reserves
Avoid pairing with another burrow-reliant ambusher in terrain without soft ground; the tactic depends on burrowable earth.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Almiraj in the encounter builder — free, no install.
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