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Amoeba Swarm

Creature 1 — amphibious, mindless, ooze, swarm

SnareAnvilLANDAQUATICVERTICALoozeamphibious

An amoeba swarm consists of thousands of individual single-celled organisms held together by acrid-smelling slime. As ravenous as they are mindless, amoeba swarms use no tactics.

Source: pathfinder-monster-core-2

Perception +3; motion-sense 60 feet
Skills stealth +1 (+3 in Water)
Str
+0
Dex
-2
Con
+3
Int
-5
Wis
+0
Cha
-5
AC 9 Fort +8 Ref +1 Will +3
HP 35
Immunities acid, critical-hits, precision, unconscious, visual, mental
Resistances slashing 4, piercing 4
Weaknesses area-damage 3, fire 3, splash-damage 3
Speed 5 feet, climb 5 feet, swim 10 feet

Abilities

Motion Sense — An amoeba swarm can sense nearby creatures through vibration and air or water movement.
Swarming Slither — The amoeba swarm slithers over each creature in its space, dealing 1d6 acid damage (DC 14 Reflex save). A creature that critically fails is Sickened 1.
Weak Acid — An amoeba's acid damages only organic material-not metal, stone, or other inorganic substances.

WORKS WELL WITH

AnvilLANDA frontline traps enemies against this swarm's damaging space.
CrasherAQUATICA bruiser finishes off targets sickened by the swarm's slither.

PUNISHES

✖ clumping✖ precision reliance✖ visual-effect reliance
Physical-resistant swarms overlap poorly with other space-denial swarms, wasting tactical variety.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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