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Anadi Seeker

Creature 1 (uncommon) — anadi, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverSnareLANDVERTICALanadihumanoidpoisonshapechanger

Anadi seekers are knowledge seekers who often brave the outside world. Anadis have three distinct forms-human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities.

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +7
Languages anadi, common
Skills acrobatics +6, arcana +7, athletics +4 (+6 to climb in spider or hybrid form), crafting +7 (+11 to weave), nature +5, occultism +7
Str
+1
Dex
+3
Con
-1
Int
+4
Wis
+2
Cha
+0
Items Sling
AC 15 Fort +4 Ref +10 Will +7
HP 20
Speed 25 feet, climb 25 feet

Offense

Melee Fangs (finesse) +8, Damage 1d6+1 piercing plus Anadi Venom
Ranged Sling (propulsive, reload-1) +8, range increment 50 feet, Damage 1d6 bludgeoning

Abilities

Spin Silk (concentrate, exploration, manipulate) — By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
Anadi Venom (poison) — Saving Throw DC 15 Fortitude

Maximum Duration 4 rounds

Stage 1 1d6 poison damage and Off-Guard (1 round)

Stage 2 1d6 poison damage, off-guard, and Clumsy 1 (1 round)
Change Shape (arcane, concentrate, polymorph) — The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Arcane Innate Spells DC 17, attack +9
1st Color Spray, Magic Missile, Unseen Servant
Cantrips (1st) Dancing Lights, Detect Magic, Mage Hand, Read Aura, Shield

WORKS WELL WITH

AnvilLANDA sturdy frontline buys time for this fragile spellcaster to keep applying poison and spell pressure from a safe distance.
FlankerLANDA mobile striker follows up on venom-weakened targets before they shake off the Clumsy penalty.
ShadeLANDA second stealthy presence covers this caster's retreat when it needs to disengage after softening a target.

PUNISHES

✖ low Fortitude✖ melee clustering✖ ignoring poison stages
Avoid stacking with another squishy spellcaster; both need protection and compete for the same backline space.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #169: Kindled Magic.

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