Ancestral Echo
Creature 1 (rare) — dwarf, ghost, incorporeal, spirit, undead
Pre-Remaster content. May include legacy alignment.
~ShadeAERIALdwarfghostincorporealspiritundead
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +9; darkvision
Skills Dwarf Lore +7, intimidation +6, stealth +7
Str
-5
Dex
+1
Con
+2
Int
+1
Wis
+4
Cha
+3
AC 16
Fort +7
Ref +6
Will +9
HP 15 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed fly 20 feet
Abilities
Riled by Disrespect — An ancestral echo gains a +1 status bonus to attack rolls and saving throw DCs against any creature that has not performed at least one task to beautify the site to which the echo is bound. This applies to any PC who didn't succeed at one or more skill checks to clean area D2.
Site Bound — The ancestral echo can't leave the upper crypt.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (occult) — Restoring the vandalized inscriptions and reciting their corrected stories ushers these spirits back to the afterlife.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
WORKS WELL WITH
AnvilAERIALA durable frontline creature can absorb blows meant for this fragile spirit while it leans on heavy resistances and Void Healing to keep going.
SnareAERIALA controller that locks down intruders buys this recurring spirit time to reposition, since it reforms after being destroyed.
CrasherAERIALA hard-hitting melee attacker benefits from this spirit's conditional bonus to attacks and saves once it's provoked.
PUNISHES
✖ non-magical weapons✖ disrespecting the site✖ melee reliance
This spirit reforms after being destroyed, so pairing with another recurring or regenerating threat can make an encounter drag on without a clear end.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ancestral Echo in the encounter builder — free, no install.
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