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Animated Cookware Swarm

Creature 1 — construct, mindless, swarm

SnareLANDconstructmindlessswarm

Nobles are known to pay great amounts to animate their silverware, both for ease in cleaning and to serve as novelties during dinner parties. Many animated objects have useful functions but become dangers when uncontrolled.

Source: season-of-ghosts-bestiary

Perception +5; darkvision
Skills acrobatics +8
Str
+1
Dex
+3
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 16 ((12 when broken); construct armor) Fort +9 Ref +8 Will +3
HP 14
Immunities precision, mental
Weaknesses area-damage 3, splash-damage 3
Speed 20 feet

Abilities

Construct Armor (Hardness 3) — Like normal objects, an animated silverware swarm has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness. Once an animated silverware swarm is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 12.
Slice and Pound (magical) — Each enemy in the animated cookware swarm's space takes 1d6 points of 1d6 bludgeoning{bludgeoning} or 1d6 slashing{slashing} damage (DC 17 Reflex save).
Stick a Fork in It — The animated cookware swarm attempts to pin a single creature.

The target must attempt a DC 17 Reflex save.

Critical Success The target is unaffected.

Success Cookware pins portions of the target's clothing and gear. The target takes a –10-foot circumstance penalty to its Speeds as long as it remains in the swarm's space.

Failure As success, and the target also can't Step until it leaves the swarm's space.

Critical Failure The target is thoroughly pinned by the Cookware, becoming Immobilized until it Escapes or uses 2 Interact actions to remove all of the cookware pinning them down.

WORKS WELL WITH

AnvilLANDA frontline tank can hold enemies at the swarm's edge so more of them get caught by the area attack and pinning effect.
CrasherLANDA heavy melee attacker can finish off foes that are pinned and unable to reposition.
SniperLANDA ranged attacker stays safely outside the swarm's space while it deals area damage and restrains anyone who wanders in.

PUNISHES

✖ clumping✖ melee reliance✖ low reflex saves
Avoid stacking with another area-denial swarm; overlapping pin and damage zones can also trap allied melee combatants.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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