Animated Statue
Creature 3 — construct, mindless
AnvilLANDconstructmindless
Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Many less scrupulous adventurers, fueled by paranoia that statues will animate and attack, smash any statues they encounter, ruining harmless, ancient relics. Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety
Source: pathfinder-monster-core
Perception +9; darkvision
Skills athletics +11
Str
+4
Dex
-2
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 19 ((15 when broken); construct armor)
Fort +12
Ref +5
Will +5
HP 35
Immunities mental
Speed 20 feet
Offense
Melee Fist (magical, unarmed) +11, Damage 1d8+6 bludgeoning plus Grab
Abilities
Construct Armor (Hardness 6) — Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.
Grab —
WORKS WELL WITH
CrasherLANDA high-damage brute overcomes the hardness reduction that blunts weaker attacks, finishing off what the statue's Grab pins in place.
SniperLANDA precise ranged striker adds independent damage while the statue's Grab denies a target's movement actions.
FlankerLANDA mobile skirmisher can freely reposition around the slow construct to strike from advantageous angles.
PUNISHES
✖ low per-hit damage✖ movement reliance✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Animated Statue in the encounter builder — free, no install.
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