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Animated Statue

Creature 3 — construct, mindless

AnvilLANDconstructmindless

Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Many less scrupulous adventurers, fueled by paranoia that statues will animate and attack, smash any statues they encounter, ruining harmless, ancient relics. Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety

Source: pathfinder-monster-core

Perception +9; darkvision
Skills athletics +11
Str
+4
Dex
-2
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 19 ((15 when broken); construct armor) Fort +12 Ref +5 Will +5
HP 35
Immunities mental
Speed 20 feet

Offense

Melee Fist (magical, unarmed) +11, Damage 1d8+6 bludgeoning plus Grab

Abilities

Construct Armor (Hardness 6) — Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.
Grab

WORKS WELL WITH

CrasherLANDA high-damage brute overcomes the hardness reduction that blunts weaker attacks, finishing off what the statue's Grab pins in place.
SniperLANDA precise ranged striker adds independent damage while the statue's Grab denies a target's movement actions.
FlankerLANDA mobile skirmisher can freely reposition around the slow construct to strike from advantageous angles.

PUNISHES

✖ low per-hit damage✖ movement reliance✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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