Antipaladin
Creature 5 — human, humanoid, unholy
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDhumanoid
There is perhaps nothing more anathematic to peace than an antipaladin. Dedicated holy warriors to the darkest and foulest of deities, antipaladins work to fulfill the vile wishes of their evil masters. The zeal with which they implement the plans of dark gods makes them truly fearsome foes for anyone allied with the forces of good. Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.
Source: npc-gallery (Pre-Remaster)
Perception +10
Languages common
Skills athletics +13, deception +10, intimidation +12, religion +8, survival +8
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+1
Cha
+3
Items Greataxe, Javelin (10), Half Plate, Cheetah's Elixir (Lesser)
AC 25
Fort +14
Ref +10
Will +12
HP 75
Speed 20 feet
Offense
Melee Greataxe (sweep) +15, Damage 1d12+10 slashing
Ranged Javelin (thrown-30) +12, Damage 1d6+10 piercing
Abilities
Destructive Vengeance (divine) —
Intimidating Strike — The antipaladin makes a melee Strike. If they hit and deal damage, the target is Frightened 1, or Frightened 2 on a critical hit.
Divine Focus Spells DC 20, attack +12; 1 Focus Point
1st Touch of Corruption
WORKS WELL WITH
WeaverLANDA Weaver can cluster enemies for the antipaladin's sweep attacks, solving the Crasher's reliance on packed formations for multi-target damage.
MenderLANDA Mender sustains the antipaladin through the heavy damage it draws as a frontline aggressor, balancing the Crasher's durability risk.
SniperLANDA Sniper capitalises on the antipaladin's frontline pressure and frightened conditions, creating a two-axis tempo advantage.
PUNISHES
✖ clumping✖ low Will
Double Crasher overextendes without sufficient defensive control or reactive protection.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Antipaladin in the encounter builder — free, no install.
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