Aphorite Sharpshooter
Creature 4 — human, humanoid, nephilim
SniperWeaverLANDnephilimhumandivine
The denizens of the Eternal City of Axis first forged aphorites to serve as emissaries, agents, and facilitators, with one foot in the sublime, perfect order, and one in the messy, murky, confusing muck of the Universe. In time, aphorites spread across the length and breadth of Golarion. Today, they can be found in any corner of any land, and only a fraction still serve Axis directly. Aphorites, like all nephilim, stand out quite vividly from their fellow mortals, sporting metallic skin, a fain
Source: pathfinder-monster-core-2
Perception +8; darkvision
Languages common, utopian
Skills acrobatics +10, athletics +8, deception +10, diplomacy +10, Engineering Lore +12, intimidation +10
Str
+2
Dex
+4
Con
+2
Int
+1
Wis
+0
Cha
+2
Items Crossbow, Shortsword, Breastplate, Outrageous Hat
AC 21
Fort +10
Ref +12
Will +8
HP 60
Speed 20 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +14, Damage 1d6+8 piercing
Ranged Crossbow (reload-1) +14, range increment 60 feet, Damage 1d8+6 piercing
Abilities
Crystalline Dust — Frequency once per day
Effect The sharpshooter becomes Concealed for 4 rounds, though they can't use the concealment to Hide or Sneak, as normal for concealment where their position is obvious.
Effect The sharpshooter becomes Concealed for 4 rounds, though they can't use the concealment to Hide or Sneak, as normal for concealment where their position is obvious.
Calculated Reload — When the sharpshooter reloads their crossbow, they also calculate the best angle to their target, increasing the damage die from 1d8 to 1d10 and gaining a +2 circumstance bonus to their damage roll for their next crossbow Strike, as long as it occurs before the end of their next turn.
Hurtful Critique (auditory, emotion, linguistic, mental) — The sharpshooter makes witty but disparaging comments about the fighting style of a target within 30 feet, expressing sympathy over every missed blow and providing sarcastic advice on how to improve.
The target must succeed at a DC 18 Will save or take a –1 circumstance penalty to attack rolls (–2 on a critical failure) for 1 minute or until it makes a successful Strike against the sharpshooter.
A creature that critically succeeds or who Strikes the sharpshooter after failing is immune to that sharpshooter's Hurtful Critique for 1 hour.
The target must succeed at a DC 18 Will save or take a –1 circumstance penalty to attack rolls (–2 on a critical failure) for 1 minute or until it makes a successful Strike against the sharpshooter.
A creature that critically succeeds or who Strikes the sharpshooter after failing is immune to that sharpshooter's Hurtful Critique for 1 hour.
Divine Innate Spells DC 18, attack +10
1st Sure Strike
WORKS WELL WITH
AnvilLANDA frontline blocker holds enemies at range so the sharpshooter can keep firing without being closed down.
SnareLANDA controller that roots or slows approaching enemies buys the extra rounds the sharpshooter needs to land calculated reload shots.
FlankerLANDA mobile melee striker forces enemies to divide their attention between close threats and the sharpshooter's crossbow.
PUNISHES
✖ melee reliance✖ missed attacks✖ standing in the open
Avoid stacking with another pure ranged attacker; both compete for the same open sightlines and cover.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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