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Arboreal Snag (Axan Wood)

Creature 3 (uncommon) — mindless, undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDundead

Arboreals can be victims of undeath like any other living creature, but without bones or flesh, their undead take a different form. When an arboreal shivers to life as undead, it often animates as a snag-a leafless, skeletal dead tree that haunts its forest, attacking any living creature it can catch. An arboreal snag is mindless and difficult to control, but some necromancers use them as forest guardians. While many arboreals are comfortable remaining still for prolonged periods of time, arbor

Source: blood-lords-bestiary (Pre-Remaster)

Perception +8; darkvision
Skills athletics +10, intimidation +7, stealth +7 (+12 in Forests)
Str
+4
Dex
+1
Con
+3
Int
-5
Wis
+1
Cha
+0
AC 19 Fort +12 Ref +6 Will +8
HP 45 (void healing, blood roots)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Resistances bludgeoning 5, piercing 5
Weaknesses axe-vulnerability 5, fire 5
Speed 20 feet

Offense

Melee Branch (reach-10) +12, Damage 1d10+6 bludgeoning plus Grab
Melee Root +12, Damage 1d8+6 bludgeoning plus Knockdown
Ranged Rock (brutal) +12, range increment 30 feet, Damage 1d8+6 bludgeoning

Abilities

Blood Roots (primal) — The snag's roots go deep into corpses buried beneath and around it. It has regeneration 5 (deactivated by vitality) as long as it remains in an area where corpses are buried.
Attack of Opportunity
Axe Vulnerability — An arboreal snag takes 5 additional damage from axes.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Grab
Knockdown

WORKS WELL WITH

SniperLANDThe Sniper fires from range while the Anvil holds targets in reach via Attack of Opportunity, resolving the ranged-versus-melee positioning tension.
WeaverLANDThe Weaver controls enemy approach while the Anvil zones with reach and Knockdown, creating overlapping denial.
MenderLANDThe Mender keeps the Anvil upright through its regeneration window, removing the tempo pressure of its vitality weakness.

PUNISHES

✖ clumping✖ melee reliance✖ standing still
same-role stacking limits battlefield coverage with 20-foot speed
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #182: Graveclaw.

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