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Arboreal Snag

Creature 3 (uncommon) — mindless, undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilLANDundead

Arboreals can be victims of undeath like any other living creature, but without bones or flesh, their undead take a different form. When an arboreal shivers to life as undead, it often animates as a snag-a leafless, skeletal dead tree that haunts its forest, attacking any living creature it can catch. An arboreal snag is mindless and difficult to control, but some necromancers use them as forest guardians. While many arboreals are comfortable remaining still for prolonged periods of time, arbor

Source: blood-lords-bestiary (Pre-Remaster)

Perception +8; darkvision
Skills athletics +10, intimidation +7, stealth +7 (+12 in Forests)
Str
+4
Dex
+1
Con
+3
Int
-5
Wis
+1
Cha
+0
AC 19 Fort +12 Ref +6 Will +8
HP 45 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Resistances bludgeoning 5, piercing 5
Weaknesses axe-vulnerability 5, fire 5
Speed 20 feet

Offense

Melee Branch (reach-10) +12, Damage 1d10+6 bludgeoning plus Grab
Melee Root +12, Damage 1d8+6 bludgeoning plus Knockdown
Ranged Rock (brutal) +12, range increment 30 feet, Damage 1d8+6 bludgeoning

Abilities

Attack of Opportunity
Axe Vulnerability — An arboreal snag takes 5 additional damage from axes.
Putrid Sap (disease, primal) — If the arboreal snag takes damage from a piercing attack, nauseating green pus spurts from the wound. Creatures within 10 feet of the snag must succeed at a DC 20 Fortitude save or be Sickened 1 (Sickened 2 on a critical failure). Creatures that attempt this save are then temporarily immune for 1 hour.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Grab
Knockdown

WORKS WELL WITH

SniperLANDEnemies pinned by the snag's reach and Attack of Opportunity are safe targets for ranged allies.
WeaverLANDControl zones prevent enemies from kiting beyond the snag's limited speed and reach.
ShadeLANDDebuffs that lower enemy saving throws make the snag's Grab and Knockdown more reliable.

PUNISHES

✖ melee reliance✖ clustering✖ mobility
fire vulnerability
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #182: Graveclaw.

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