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Arboreal Warden

Creature 4 — plant, wood

AnvilLANDplantwood

Arboreal wardens are the rangers of arboreal society. These itinerant folk have an innate curiosity about the woodlands in which they dwell, and rarely stop to take root and rest in the same part of the forest twice. This wanderlust makes wardens ideal forest patrollers and scouts. While they are robust combatants, they know better than to confront dangerous foes on their own. Instead, they report any dangers to arboreal regents. In rare cases, large groups of arboreal wardens congregate to form

Source: pathfinder-monster-core

Perception +11; low-light-vision
Languages arboreal, common, fey
Skills athletics +13, stealth +9 (+14 in forests)
Str
+5
Dex
+1
Con
+3
Int
+1
Wis
+3
Cha
+1
Items Stone Longsword, Large Bark Shield
AC 20 ((22 with shield raised)) Fort +13 Ref +9 Will +11
HP 75
Resistances bludgeoning 5, piercing 5
Weaknesses axe-vulnerability 5, fire 10
Speed 25 feet

Offense

Melee Stone Longsword (reach-10) +13, Damage 1d8+10 bludgeoning
Melee Shield Bash +13, Damage 1d6+10 bludgeoning

Abilities

Reactive Strike
Shield Block
Shield Push — The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.

WORKS WELL WITH

SnareLANDA controller can lock down enemies pushed away from position, extending the openings created by the shield bash's displacement.
SniperLANDA ranged striker benefits from the reach and Reactive Strike threat zone keeping enemies from closing safely.
FlankerLANDA mobile striker can slip behind enemies forced back by the shield bash while this warden holds the front.

PUNISHES

✖ clumping✖ melee reliance✖ overextending
Avoid stacking multiple Anvils; the encounter needs a damage source, not more raw durability.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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