Army Ant Swarm
Creature 5 — animal, swarm
SnareLANDVERTICALanimalswarm
An army ant swarm is a terrifying carpet of stinging insects that devours all in its path. Ants are industrious insects that aid the natural processes of decay and renewal.
Source: pathfinder-monster-core
Perception +11; darkvision, scent (imprecise) 30 feet
Skills athletics +7
Str
-2
Dex
+4
Con
+4
Int
-5
Wis
+2
Cha
-4
AC 21
Fort +13
Ref +11
Will +9
HP 55
Immunities precision, swarm-mind
Resistances bludgeoning 2, piercing 5, slashing 5
Weaknesses area-damage 5, splash-damage 5
Speed 30 feet, climb 30 feet
Abilities
Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Cling —
Swarming Bites — Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 Fortitude save). A creature that fails its save against Swarming Bites becomes Clumsy 1 for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 Flat or the action is lost; roll the check after spending the action, but before any effects are applied.
WORKS WELL WITH
AnvilLAND / VERTICALA durable front-liner can absorb the ongoing area damage while the rest of the party disengages from the swarm's space.
WeaverLANDA caster who avoids melee proximity keeps casting cleanly, since the Clumsy condition threatens concentration for anyone caught inside.
FlankerLAND / VERTICALA mobile ally uses its own climbing options to bypass the vertical terrain the swarm also controls.
PUNISHES
✖ clumping✖ precision reliance✖ concentration reliance
Avoid pairing with another aggressive swarm; the party's limited area-denial answers get spent twice on a similar problem.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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