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Artillerist

Creature 3 — human, humanoid

SniperLANDhumanhumanoidsiegeexplosive

The maintenance and operation of a siege weapon is the highest form of art for the artillerist. They are second to none in terms of reliability and speed due to years of experience and training. Their mastery is such that they often construct smaller models of their preferred weapon to mount on their shoulders. Many will insist this is in case of an emergency, but they often truly enjoy crafting, designing, and perfecting their personal piece of artillery. Traditionally, artillerists are used on

Source: pathfinder-npc-core

Perception +8; (+10 if the artillerist is crewing a siege weapon)
Languages common
Skills crafting +9 (+11 for siege weapons), diplomacy +9, Engineering Lore +11, Explosive Lore +9, society +9, thievery +8
Str
+3
Dex
+3
Con
+1
Int
+2
Wis
+1
Cha
+0
Items Dueling Pistol, Light Hammer, Artisan's Toolkit (Siege Weaponry), Repair Toolkit
AC 18 Fort +8 Ref +12 Will +6
HP 45
Speed 25 feet

Offense

Melee Fist (agile, finesse, nonlethal, unarmed) +10, Damage 1d4+5 bludgeoning
Melee Light Hammer (agile) +10, Damage 1d6+5 bludgeoning
Ranged Light Hammer (agile, thrown-20) +10, Damage 1d6+5 bludgeoning
Ranged Dueling Pistol (concealable, concussive, fatal-d10, reload-1) +10, range increment 60 feet, Damage 1d6+3 piercing

Abilities

Siege Acumen — The artillerist is permanently quickened. They can use this extra action only to Aim, Load, or Launch a siege weapon.
Siege Shield — While adjacent to a siege weapon, the artillerist gains a +1 circumstance bonus to AC.
Siege Weapons Expert — The artillerist gains a +2 bonus to Perception if the artillerist is crewing a siege weapon. Additionally, they gain a +2 bonus to Engineering-lore and Explosive-lore for siege weapons.
Bombard (manipulate) — The artillerist activates a shoulder-mounted artillery piece to launch an explosive shell up to 120 feet away that explodes in 10-foot burst. Creatures within the burst take 2d6 piercing plus 2d6 fire damage with a DC 19 Reflex save. A creature that fails its save is also knocked Prone. The artillerist can't use Bombard again until they reload the artillery with 2 Interact actions; these actions don't have to be consecutive.

WORKS WELL WITH

AnvilLANDA frontline body keeps melee threats occupied while the burst damage lands from behind.
FlankerLANDA mobile striker forces enemies to bunch up while retreating from melee, feeding easy targets to the explosive burst.
SnareLANDA controller that holds enemies in place lets every burst land without anyone stepping out of the area.

PUNISHES

✖ clumping✖ melee-only approach✖ predictable positioning
Avoid pairing with another dedicated ranged attacker stationed behind the same firing line; both compete for the same safe distance and target priority.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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