Aspect of Insects
Creature 20 (unique) — beast
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDSUBTERRANEANAERIALbeast
Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It's said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +31; darkvision, tremorsense (imprecise) 60 feet
Skills athletics +41
Str
+10
Dex
+0
Con
+10
Int
-3
Wis
+7
Cha
+0
AC 37 (all-around vision)
Fort +39
Ref +30
Will +33
HP 420
Resistances acid 20, electricity 20, fire 20
Speed 60 feet, burrow 60 feet, fly 40 feet
Offense
Melee Acid Maw (magical, reach-20) +40, Damage 3d12+20 piercing plus 3d6 acid
Melee Flame Maw (magical, reach-20) +40, Damage 3d12+20 piercing plus 3d6 fire
Melee Shock Maw (magical, reach-20) +40, Damage 3d12+20 piercing plus 3d6 electricity
Melee Leg (agile, magical, reach-15) +40, Damage 3d10+20 piercing
Melee Tail Lash (magical, reach-30) +40, Damage 4d10+20 slashing plus Knockdown
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Key Weakness — The King of Biting Ants has long used his force of will to keep his insectile form under control. It has a weakness to arcane spells and occult spells.
Partitioned Anatomy —
Spitting Rage —
Breath Weapon (primal) — The Aspect of Insects breathes a blast of energy from one of its three heads; each creature in the area must attempt a basic Reflex save.
The Aspect of Insects can't use Breath Weapon again for 1d4 rounds.
Acid Maw (acid) 60-foot line{10-Foot-Wide, 60-Foot Line} of acid dealing 16d8 acid damage (DC 42 Reflex save).
Flame Maw (fire) 60-foot cone of fire dealing 16d8 fire damage (DC 42 Reflex save).
Shock Maw (electricity) 120-foot line of electricity dealing 16d8 electricity damage (DC 42 Reflex save).
The Aspect of Insects can't use Breath Weapon again for 1d4 rounds.
Acid Maw (acid) 60-foot line{10-Foot-Wide, 60-Foot Line} of acid dealing 16d8 acid damage (DC 42 Reflex save).
Flame Maw (fire) 60-foot cone of fire dealing 16d8 fire damage (DC 42 Reflex save).
Shock Maw (electricity) 120-foot line of electricity dealing 16d8 electricity damage (DC 42 Reflex save).
Pull Apart — The Aspect of Insects makes two Strikes with different maws against the same target. If both hit, the target takes an extra 2d12+13 slashing damage, with a DC 42 Fortitude save. On a critical failure, the creature is torn to pieces and dies. The Aspect of Insects' multiple attack penalty increases only after all the attacks are made.
Thrash — The Aspect of Insects Strikes once against each creature in its reach. It can Strike up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a -2 circumstance penalty and counts toward the Aspect of Insects' multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.
Trample — Huge or smaller, leg, DC 42 Reflex save
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Knockdown —
WORKS WELL WITH
WeaverLAND / AERIALA controller applying buffs or debuffs amplifies the multi-target pressure from wide reach and area attacks.
MenderLAND / AERIALSustained healing offsets the weakness to arcane and occult spells while it draws attention.
ShadeLAND / AERIALA stealthy flanker exploits the chaos of its multi-target strikes to isolate and eliminate priority threats.
PUNISHES
✖ clumping✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Aspect of Insects in the encounter builder — free, no install.
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