← Bestiary index

Bikkhasura

Creature 20 — asura, spirit

AnvilCrasherLANDspiritasura

Asura who have been forcibly reincarnated across countless lifetimes, bikkhasuras have grown to nearly godlike levels of power.

Source: pathfinder-monster-core-2

Perception +36; darkvision, scent (imprecise) 60 feet, truesight 60 feet
Languages common, diabolic; Telepathy 100 feet, Truespeech
Skills acrobatics +33, athletics +38, diplomacy +36, intimidation +34, performance +34, religion +35, stealth +33
Str
+10
Dex
+7
Con
+10
Int
+7
Wis
+7
Cha
+8
AC 44 Fort +35 Ref +32 Will +32
HP 380
Immunities curse, disease, illusion, poison, polymorph
Speed 40 feet

Offense

Melee Spirit Blade (magical, reach-15, versatile-p) +37, Damage 4d6+15 slashing plus 4d6 spirit
Melee Jaws (magical) +37, Damage 4d6 poison plus 4d10+15 piercing plus Improved Grab
Melee Claw (agile, magical) +35, Damage 4d8+15 slashing plus 1d6 spirit plus Curse Of Wisdom

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
+2 Status to All Saves vs. Mental
Regeneration 20 — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Inescapable Aura (aura, divine) — 30 feet. Creatures cannot teleport into or out of the bikkhasura's aura. Creatures attempting to teleport into the aura instead teleport to the nearest edge of the aura. Any attempts to teleport out of the aura are automatically disrupted.
Reactive Strike — The bikkhasura gains 5 additional reactions at the beginning of each of their turns that they can use only for a Reactive Strike.

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Bladestorm
Curse of Wisdom (curse) — Saving Throw DC 42 Will

Stage 1 12d6 mental damage and target cannot use reactions (1 round)

Stage 2 14d6 mental damage and the target is Slowed 2 (1 round)

Stage 3 15d6 mental damage and target is Paralyzed (1 round)
Direct Spirit Blades
Glorious Visage — The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 15 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.
Horrific GlimpseFrequency once per round

Trigger The bikkhasura uses Glorious Visage
Effect The bikkhasura explodes with spiritual energy, dealing 9d6 spirit damage to all creatures within 30 feet. This ability has the holy trait if the bikkhasura has the holy trait and the unholy trait when the bikkhasura has the unholy trait.
Spirit BladesFrequency once per hour
Effect The bikkhasura summons six blades made out of spiritual energy. The blades either appear in the bikkhasura's hands or foat next to the bikkhasura until the asura directs one or spends an Interact action to grab it. The spirit blades can be dispelled with a successful counteract check (counteract rank 10, counteract DC 42). A successful counteract dispels all blades, even if some have been directed away from the bikkhasura.
Improved Grab
Divine Innate Spells DC 44
10th Freeze Time
9th Implosion, Metamorphosis, Wails of the Damned
6th Cursed Metamorphosis, Truesight (Constant)
5th Wave of Despair (At Will)
4th Planar Tether, Translocate (At Will), Unfettered Movement (×3), Weapon Storm (×3)
2nd Dispel Magic (×3)
1st Harm, Heal

WORKS WELL WITH

SniperLANDA ranged striker avoids the crushing reactive-strike threat zone that melee allies cannot.
SnareLANDA controller pins targets since they can't teleport away, guaranteeing repeated reactive strikes land.
WeaverLANDA support caster buffs allies who must brave the reactive-strike gauntlet.

PUNISHES

✖ melee reliance✖ clumping✖ teleport reliance
Avoid stacking multiple Anvils; the encounter needs damage output, not more reactive threat coverage.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Bikkhasura in the encounter builder — free, no install.

Open in PathfinderGM →