Balor
Creature 20 — demon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDAERIALdemonfiendunholyfire
When folk whisper frightened tales of the demonic, what most envision is the balor-a towering figure of fire and flesh, a horned nightmare armed with a flaming whip and a sword flying through the night in search of its latest victim. On the Abyss, balors serve demon lords as generals or captains, and they typically command vast legions of demons. Standing at 14 feet in height, only the cruelest mortal souls-those who devoted entire lives to sins too numerous to count-can fuel the formation of a
Source: pathfinder-bestiary (Pre-Remaster)
Perception +36; darkvision
Languages chthonian, draconic, empyrean; telepathy 100 feet
Skills acrobatics +35, athletics +37, deception +36, diplomacy +32, intimidation +38, religion +32, society +32, stealth +33
Str
+9
Dex
+7
Con
+9
Int
+6
Wis
+6
Cha
+8
Items Longsword
AC 45
Fort +39
Ref +35
Will +34
+1 status to all saves vs. magic
HP 480
Immunities fire
Weaknesses cold 20, cold-iron 20, holy 20
Speed 35 feet, fly 70 feet
Offense
Melee Vorpal Cold Iron Silver Longsword (evil, magical, reach-10, unholy, versatile-p) +40, Damage 4d8+17 slashing
Melee Cold Iron Silver Flame Whip (disarm, evil, fire, magical, reach-20, trip, unholy) +40, Damage 4d6+17 fire plus Improved Grab, Whip Reposition
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Attack of Opportunity (Special) — The balor can use Attack of Opportunity when a creature within their reach uses a concentrate action, in addition to its normal trigger. They can disrupt triggering concentrate actions, and they disrupt actions on any hit, not just a critical hit.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Aura of Flame (aura, divine, fire) — 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20 fire damage if the balor has Grabbed or Restrained it. A creature that hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a balor take 3d6+10 fire damage.
Death Throes (death, divine, fire) — When a balor dies, their body explodes in a 100-foot emanation{100-foot aura} of intense demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45 Reflex save). Because the flame is infused with Abyssal energy, creatures in the area apply only half their usual fire resistance. Creatures with immunity to fire use an outcome one degree of success better than what they rolled, instead of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points by a balor's death throes are completely incinerated into fine ash.
Dimensional Dervish — A balor can cast their 5th-rank innate Translocate with only a single action.
Dispelling Strike — Frequency once per round.
Trigger The balor hits a creature, object, or spell effect with a weapon Strike.
Effect The balor casts an innate Dispel Magic on the target of the triggering Strike.
Trigger The balor hits a creature, object, or spell effect with a weapon Strike.
Effect The balor casts an innate Dispel Magic on the target of the triggering Strike.
Infuse Weapons (divine) — Any weapon a balor wields becomes a +3 Major Striking Vorpal weapon made of cold iron and silver while the demon holds it. A weapon that isn't eligible for the vorpal rune doesn't gain its effects. The demon can conjure a whip made of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields.
Lifedrinker (divine, healing) —
Whip Reposition — When a balor Grabs a creature with a whip Strike, they can move the creature to any space in the whip's reach. The balor can move without ending the grab as long as the creature remains within the whip's reach, and the balor can move the creature to any other space in the whip's reach with an Interact action.
Improved Grab —
Divine Innate Spells DC 44, attack +36
7th Divine Decree (×2)
6th Dominate (At Will), True Seeing (Constant)
4th Dimension Door, Dimension Door (At Will)
2nd Dispel Magic (At Will)
Cantrips (7th) Telekinetic Projectile
WORKS WELL WITH
CrasherLANDDamage dealers exploit whip reposition and aura zone to finish isolated targets.
WeaverLANDSave debuffs amplify aura of flame and death throes reflex damage output.
ShadeLANDStealth-based ambush benefits from balor drawing attention with zone control presence.
SnareLANDImmobilized enemies suffer full aura ticks and cannot escape whip reach range.
PUNISHES
✖ melee reliance✖ clumping✖ spellcasting✖ standing still
stacking anvils creates overlapping but redundant reach-based zone control
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Balor in the encounter builder — free, no install.
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