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Bastion Archon

Creature 20 (rare) — archon, celestial, holy

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDarchoncelestialholy

The mightiest of archon-kind form in the heat of battle from incredibly uncommon circumstances. When a gathering of lantern archons converges into a gestalt in order to defend allies in a fight that seems all but lost, a fellow archon of significant strength-such as a star archon-can commit a brave act of self-sacrifice by dimensionally transposing itself with the gestalt. If the circumstances are just right and luck is with the archons, the result is not a glorious sacrifice, but instead the ea

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +37; darkvision, truesight 60 feet
Languages diabolic, draconic, empyrean; tongues
Skills athletics +38, diplomacy +34, intimidation +34, religion +32
Str
+10
Dex
+7
Con
+10
Int
+6
Wis
+8
Cha
+6
AC 47 Fort +38 Ref +31 Will +34 +1 status to all saves vs. magic
HP 280 ((fast healing 30))
Weaknesses unholy 15
Speed 70 feet

Offense

Melee Fist (holy, magical, reach-15, unarmed) +40, Damage 4d8+20 bludgeoning plus 2d6 spirit

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Bastion Aura (aura, divine, good, healing) — 50 feet. All good-aligned creatures in the aura have fast healing 30 for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls.
Retributive StrikeDamage Reduction 22

Trigger An enemy damages the monster's ally, and both are within 15 feet of the monster.

Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.
Ultimate Sacrifice (divine, good, healing) — If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 healing HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a 10th rank Consecrate ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in Hell, Abaddon, or the Abyss).
Archon's Door — Once per day, if an archon sees another creature cast Translocate, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.
Blinding Beams
Entrench (move) — The bastion archon locks itself in place, becoming voluntarily Immobilized. While Entrenched, the archon can't be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another move action.
Holy Beam (divine, good, holy, incapacitation, light) — The bastion archon releases a blinding beam of holy light in a 500-foot line that deals 20d6 spirit damage to non-archons in the area, with a DC 38 Reflex save.

The bastion archon can't use Holy Beam again for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Blinded for 1d4 rounds.

Critical Failure The creature takes double damage and is blinded permanently.
Divine Innate Spells DC 42, attack +34
10th Air Walk (Constant), Polar Ray, Sunburst, Tongues (Constant), True Seeing (Constant)
9th Meteor Swarm
7th Prismatic Spray, True Target (×3), Vibrant Pattern
4th Dimension Door (At will)

WORKS WELL WITH

MenderLANDMender extends the frontline's endurance alongside the fast healing the archon's Bastion Aura already provides.
SniperLANDSniper benefits from the Bastion Aura's attack and damage bonuses while staying at range behind the archon's anchored frontline.
WeaverLANDWeaver groups or holds enemies in line for the archon's Holy Beam while the archon's Entrench secures the formation.

PUNISHES

✖ clumping
two Anvils reduce offensive pressure and lack the damage to close out high-level encounters
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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