Aspect of Ruun
Creature 5 (uncommon) — beast, incorporeal, spirit
MenderWeaverLANDAERIALbeastspiritincorporeal
Sage spirit guides are among the wisest spirits. They often take the forms of raptors such as owls, using their keen senses to evaluate situations from high above before swooping in to aid imperiled mortals. Adventurers who befriend a sage guide are fortunate indeed; in addition to providing sage counsel before conflict begins, sage guides can restore and tend to their allies in the aftermath of a violent dispute. In many stories, the sage guide assumes the form of a large owl whose proud brea
Source: gatewalkers-bestiary
Perception +15; darkvision
Languages common, fey; tongues
Skills acrobatics +12, diplomacy +13, nature +14, survival +12
Str
+0
Dex
+3
Con
+0
Int
+2
Wis
+5
Cha
+2
AC 22
Fort +9
Ref +12
Will +15
HP 75
Immunities cold
Speed 10 feet, fly 40 feet
Offense
Melee Talon (agile, finesse, magical, unarmed) +13, Damage 2d6+3 force
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Warning Hoot (auditory) —
Bond with Mortal (mental, primal) — Frequency once per day
Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide's current and maximum Hit Points increase by 14, the spirit guide gains a +2 status bonus to attack and damage rolls, and the spirit guide and bonded mortal can communicate telepathically as long as they're on the same plane. The spirit guide can be bonded with only one mortal at a time, and can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond ends if the spirit guide or the mortal dies.
This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide's current and maximum Hit Points increase by 14, the spirit guide gains a +2 status bonus to attack and damage rolls, and the spirit guide and bonded mortal can communicate telepathically as long as they're on the same plane. The spirit guide can be bonded with only one mortal at a time, and can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond ends if the spirit guide or the mortal dies.
This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
Bonded Strike —
Empowered Healing — When the stone-breasted owl casts heal, it rolls d10s instead of d8s.
Primal Innate Spells DC 25, attack +17
5th Truespeech (Constant)
2nd Cleanse Affliction, Clear Mind, Sound Body
1st Cleanse Cuisine, Detect Poison, Heal
Cantrips (5th) Guidance, Know the Way, Stabilize
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline benefits most from sustained healing and the Hit Point boost this spirit grants its bonded ally.
CrasherLAND / AERIALA heavy hitter keeps swinging longer when this healer offsets the damage it takes to stay in the fight.
FlankerLAND / AERIALA mobile skirmisher can press aggressively knowing this support creature can patch it up between exchanges.
PUNISHES
✖ isolating allies from support✖ sustained attrition✖ low Will
Avoid stacking with another dedicated healer; redundant sustain wastes actions that could go toward pressure or control.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Aspect of Ruun in the encounter builder — free, no install.
Open in PathfinderGM →