Athamaru Hunter
Creature 3 — amphibious, humanoid, locathah
FlankerSniperLANDAQUATIChumanoidlocathah
Deep in the sea, schools of athamarus—piscine humanoids armed with spears and specialized crossbows—stalk sharks, sea serpents, and giant squid from the backs of their giant moray eel mounts. The first hunters to strike are armed with barbed harpoons that deploy large fans of seaweed, slowing and exhausting their prey. A daring few athamarus use the embedded harpoon as a handle to ride prey for a short time. Once the creature is tired, remaining hunters finish it with longspears. Athamarus devel
Source: pathfinder-monster-core
Perception +9; low-light-vision
Languages common, thalassic
Skills athletics +11, diplomacy +5, nature +7, stealth +8, survival +7
Str
+4
Dex
+3
Con
+0
Int
+1
Wis
+2
Cha
+0
Items Crossbow, Longspear, Scale Mail
AC 20
Fort +7
Ref +10
Will +9
HP 38
Speed 10 feet, swim 40 feet (smooth swimmer)
Offense
Melee Longspear (reach-10) +11, Damage 1d8+4 piercing
Ranged Crossbow (reload-1) +10, range increment 120 feet, Damage 1d8 piercing plus Fan Bolt
Abilities
Cooperative Hunting — After the hunter attempts a Strike at a Large or larger target (regardless of success or failure), the next Strike one of the hunter's allies makes against the same target gains a +2 circumstance bonus to the attack roll.
Fan Bolt — The hunter prepares their hooked crossbow bolts with carefully woven seaweed.
On a successful crossbow Strike, the bolt embeds and the seaweed fan deploys. The target takes a –10-foot status penalty to its swim Speed. A creature can Interact to attempt a DC 18 Athletics check, removing the bolt on a success.
On a successful crossbow Strike, the bolt embeds and the seaweed fan deploys. The target takes a –10-foot status penalty to its swim Speed. A creature can Interact to attempt a DC 18 Athletics check, removing the bolt on a success.
Hunt Prey (concentrate) — The athamaru hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey.
The first time the athamaru hits their designated prey in a round, they deal an additional 1d8 precision damage. These effects last until the hunter uses Hunt Prey again.
The first time the athamaru hits their designated prey in a round, they deal an additional 1d8 precision damage. These effects last until the hunter uses Hunt Prey again.
Pack Attack — The hunter's Strikes deal an additional 1d8 damage to creatures within reach of at least two of the hunter's allies.
Smooth Swimmer — The athamaru hunter ignores difficult terrain caused by aquatic terrain features.
WORKS WELL WITH
AnvilLAND / AQUATICA frontline bruiser keeps a big target locked in reach, letting the hunter's Pack Attack bonus trigger consistently.
CrasherLAND / AQUATICA burst striker benefits from the hunter's Cooperative Hunting bonus applied after its own opening Strike against a large foe.
SnareLAND / AQUATICA controller that slows or restrains a target compounds the mobility penalty from the hunter's seaweed-fouled bolts.
PUNISHES
✖ solo tanking✖ large single targets✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Athamaru Hunter in the encounter builder — free, no install.
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