Augrael
Creature 3 (unique) — ghoul, undead
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDSUBTERRANEANVERTICALghoulundead
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +8; darkvision
Languages aklo, common, necril, sakvroth
Skills acrobatics +8, athletics +9 (+12 to Climb), crafting +9, occultism +10, stealth +10
Str
+4
Dex
+3
Con
+1
Int
+1
Wis
+3
Cha
+1
AC 18
Fort +8
Ref +12
Will +10
HP 48 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet, climb 20 feet
Offense
Melee Jaws (unarmed) +12, Damage 1d8+7 piercing plus Ghoul Ghoul Fever, Ghoul Paralysis
Melee Claw (agile, unarmed) +12, Damage 1d6+7 slashing plus Ghoul Paralysis
Abilities
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh (manipulate) — He can regain Hit Points from any given corpse only once.
Ghoul Fever (disease) — Saving Throw DC 20 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by Augrael's attack must succeed at a DC 20 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Sneak Attack — Augrael deals an extra 1d6 precision damage to Off-Guard creatures.
Swift Leap (move) — Augrael jumps up to half his Speed. This movement doesn't trigger reactions.
WORKS WELL WITH
AnvilLANDAn Anvil that locks a target in melee gives the Flanker a stable flanking position for Sneak Attack and Paralysis.
WeaverLANDA Weaver repositions enemies into disorganized clusters, creating Off-Guard conditions for precision strikes.
CrasherLANDA Crasher applying direct pressure forces enemies to focus forward, letting the Flanker approach from unexpected angles.
PUNISHES
✖ action economy✖ isolated positioning✖ reaction reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Augrael in the encounter builder — free, no install.
Open in PathfinderGM →