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Augur

Creature 1 — fiend, unholy, velstrac

SnareFlankerLANDAERIALfiendunholy

These spherical knots of sinewy muscle, serrated blades, and bloody metal are the most common velstracs on the Netherworld. Each augur has only a single eye, from which they can witness the horrors inflicted by other velstracs, who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter and weigh 30 pounds. The shadow-dwelling fiends known as velstracs all share a horrifying preoccupation with the search for ultimate sensation through self-mutilation. Velstracs transcend the

Source: pathfinder-monster-core-2

Perception +8; greater-darkvision; painsight
Languages common, diabolic, shadowtongue; can't speak any language
Skills acrobatics +8, deception +6, intimidation +7, religion +4, stealth +8, Torture Lore +7
Str
-1
Dex
+3
Con
+1
Int
+2
Wis
+1
Cha
-1
AC 17 Fort +4 Ref +10 Will +7
HP 15
Immunities cold
Weaknesses holy 5, silver 5
Speed 20 feet, fly 40 feet

Offense

Melee Blade (agile, finesse, magical, unholy, versatile-p) +8, Damage 1d4 bleed plus 1d4-1 slashing

Abilities

Painsight (divine) — A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions as well as the value of those conditions.
Regeneration 2 (Deactivated by Holy or Silver) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Feel the Blades (aura, divine, fear, mental, visual) — 30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a DC 17 Will save or become Frightened 1 (Frightened 2 on a critical failure).
Focus Gaze (concentrate, divine, fear, mental, visual) — The augur stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against feel the blades. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the augur's next turn.
Whilring Slice — The augur Flies or Strides, whirling as they move. The augur deals the damage of their blade Strike to each creature whose space they enter (DC 16 Reflex save). Each creature is affected only once, even if the augur moves through its space multiple times.
Divine Innate Spells DC 17, attack +9
4th Read Omens (once per week)
2nd Augury (×2)
1st Harm (×3)
Cantrips (4th) Telekinetic Hand

WORKS WELL WITH

AnvilAERIALA tank occupies space so this creature's whirling slice sweeps through clustered melee.
CrasherLANDA bruiser exploits frightened targets this creature has identified and marked.

PUNISHES

✖ clumping✖ low Will✖ isolated allies
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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