Azvalvigander
Creature 3 — devil, fiend, unholy
Pre-Remaster content. May include legacy alignment.
ShadeFlankerLANDAERIALdevilfiendunholy
Zebubs serve as Hell's messengers and spies. Their ability to share what they've seen with other creatures makes them especially useful-not only to other devils, but also to mortal conjurers. Some infernal lords unleash them in enormous, horrid swarms upon unsuspecting lands to debase flesh and land alike while collecting secrets the infernal host might later put to use. Zebubs use any opportunity to manipulate weak-willed or easily tempted mortals into serving the zebubs' whims. While arrogant
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +12; greater-darkvision
Languages diabolic, draconic, empyrean; telepathy 100 feet
Skills acrobatics +10, arcana +7, deception +8, religion +9, stealth +10
Str
+1
Dex
+4
Con
+1
Int
+0
Wis
+3
Cha
+1
Items Key, Fragment of Urevian's Pendant
AC 20
Fort +8
Ref +10
Will +8
+1 status to all saves vs. magic
HP 30
Immunities fire
Resistances physical (except silver) 5, poison 5
Weaknesses holy 5
Speed 15 feet, fly 50 feet
Offense
Melee Mandibles (evil, finesse, magical, unholy) +12, Damage 1d10+3 piercing plus 1d6 spirit plus Cocytan Filth
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic —
Cocytan Filth (disease, virulent) — Saving Throw DC 18 Fortitude
Onset 1d4 days
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2 (1 day)
Stage 3 Enfeebled 3 (1 day)
Onset 1d4 days
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2 (1 day)
Stage 3 Enfeebled 3 (1 day)
Infernal Eye (divine) — The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature.
The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information.
After relaying their visions to another, the zebub can't ever recall those events again.
The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information.
After relaying their visions to another, the zebub can't ever recall those events again.
Sneak Attack — The zebub's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Divine Innate Spells DC 17, attack +7
4th Dimension Door, Dimension Door (At Will)
2nd Invisibility (At Will) (Self Only)
1st Summon Animal (Swarm creatures only)
Cantrips (4th) Message
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline draws priority attention while this small flier scouts and strikes an exposed flank.
SniperLAND / AERIALRanged pressure complements its mobile harassment, splitting the party's attention across two angles.
WeaverLAND / AERIALA debuffer lowering saves compounds the disease and Off-Guard pressure from a precision strike.
PUNISHES
✖ low Fortitude✖ isolated targets✖ low Perception
Avoid stacking with another Shade; overlapping stealth scouting adds little once surprise is spent.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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