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Bakeneko

Creature 3 (rare) — beast

FlankerShadeLANDbeast

A bakeneko comes into existence when the life of a cat is extended past its normal lifespan, whether through incredible fortune, magic, or other means. With each passing year, the feline becomes more and more monstrous—growing in size, becoming more intelligent, and gaining an affinity for magic. Eventually, they become able to walk upright on their rear legs, pursue new hobbies, and learn languages. Despite this expanded intellect, many bakenekos prefer to enjoy the first decades of their ascen

Source: season-of-ghosts-bestiary

Perception +9; darkvision, scent (imprecise) 30 feet
Languages common
Skills acrobatics +10, deception +8, occultism +8, stealth +10, thievery +10
Str
+3
Dex
+3
Con
+4
Int
+1
Wis
+2
Cha
+1
AC 20 Fort +8 Ref +7 Will +4
HP 35
Resistances fire 5
Weaknesses cold-iron 5
Speed 40 feet

Offense

Melee Claw (agile, unarmed) +10, Damage 1d8+5 slashing

Abilities

Cat at Heart — When a bakeneko is killed, they immediately reincarnate into a normal house cat who can never again become a bakeneko.
Feel the Beat — Bakenekos love to dance. If a bakeneko begins their turn within 30 feet of a source of music, they become Slowed 1 until the start of their next turn as they follow their compulsion to move to the rhythm of the tune by swishing their tail in time, stomping from one hind leg to the other, or clapping their front paws.
Flammable — Thanks to their high-fat diets, bakenekos secrete flammable oils from their skin that coats their fur. If a bakeneko takes any fire damage, their entire body lights up in flame, turning them into a furry fireball until the end of their next turn. While burning in this way, a bakeneko's Strikes inflict an additional 1d6 fire damage.
Skilled Ritualist — Bakenekos can only create zombies with Create Undead but can perform the ritual without secondary casters and lower the casting time to 4 hours.
Occult Innate Spells DC 20, attack +12
1st Summon Undead (Zombie Only)
Cantrips (1st) Daze, Figment, Telekinetic Hand

WORKS WELL WITH

AnvilLANDA durable frontliner draws sustained hits while this fast skirmisher darts in for its own strikes.
SnareLANDA controller that pins a target down lets this quick attacker land its claw more consistently.
SniperLANDA ranged ally can handle targets that outpace this skirmisher's ability to close and flank.

PUNISHES

✖ fire-based tactics✖ melee reliance✖ low Reflex
Avoid stacking with another fast melee skirmisher; the party's frontline gets outmaneuvered from multiple angles at once.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Season of Ghosts Hardcover Compilation.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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