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Barbazu

Creature 5 — devil, fiend, unholy

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDdevilfiendunholy

Barbazus, known also as bearded devils or infantry devils, are murderous fiends who satiate their lust for annihilation by serving as the foot soldiers of Hell's armies, often leading hordes of lesser devils such as imps and lemures into battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist healing magic, resulting in tremendous blood loss. When enemies come too close, bearded devils strike with the spines of their wriggling beards to deliver a wretched contagion cal

Source: pathfinder-bestiary (Pre-Remaster)

Perception +13; greater-darkvision
Languages common, diabolic, draconic, empyrean; telepathy 100 feet
Skills acrobatics +11, athletics +13, intimidation +10, religion +11, stealth +11
Str
+4
Dex
+2
Con
+4
Int
-2
Wis
+2
Cha
+1
Items Glaive
AC 22 Fort +15 Ref +11 Will +11 +1 status to all saves vs. magic
HP 60
Immunities fire
Resistances physical (except silver) 5, poison 10
Weaknesses holy 5
Speed 35 feet

Offense

Melee Glaive (deadly-d8, evil, forceful, magical, reach-10, unholy) +15, Damage 1d8+7 slashing plus 2d6 spirit plus Infernal Wound
Melee Claw (agile, magical, unarmed, unholy) +15, Damage 2d6+7 slashing plus 1d6 spirit
Melee Beard (magical, unholy) +15, Damage 1d6+7 piercing plus Avernal Fever

Abilities

Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic
Attack of Opportunity
Avernal Fever (disease) — Saving Throw DC 23 Fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 Enfeebled 1 (1 day)

Stage 3 Enfeebled 2 (1 day)
Infernal Wound (divine) — A bearded devil's glaive Strike also deals 1d6 bleed that resists attempts to heal it.

The flat check to stop the bleeding starts at DC 20 Flat. The DC is reduced to DC 15 Flat only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5.

A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.
Reposition — This movement doesn't trigger reactions.
Wriggling BeardFrequency once per round.

Effect The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.
Divine Innate Spells DC 19, attack +11
4th Dimension Door, Dimension Door (At Will)

WORKS WELL WITH

SniperLANDReactive Strike and reach threaten anyone who tries to close in, leaving ranged attackers free to work from a distance.
WeaverLANDThe bleeding wound resists easy recovery, and a caster's added debuffs compound the attrition.
FlankerLANDA mobile ally can strike from an angle the reach weapon and Reactive Strike don't threaten as effectively.

PUNISHES

✖ disengage attempts✖ melee reliance✖ healing-focused parties
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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