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Basidirond

Creature 5 — fungus, mindless

Pre-Remaster content. May include legacy alignment.

SnareAnvilLANDfungus

The basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The large, bowl-shaped pod atop its body collects mineral-rich moisture—whether runoff from cave walls or fresh blood—for sustenance. It uses hallucinogenic spores to incapacitate prey long enough for it to beat its prey to a bloody pulp, then deposits the deliciously tenderized remains into this pod for consumption. A basidirond is over 6 feet tall and 3 to 4 feet wide, and weighs nearly 300 pound

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +8; low-light-vision, tremorsense (imprecise) 30 feet
Skills athletics +13, stealth +13
Str
+4
Dex
+4
Con
+4
Int
-5
Wis
+1
Cha
-3
AC 22 Fort +13 Ref +11 Will +12
HP 80
Immunities cold, mental
Weaknesses slashing 5
Speed 20 feet

Offense

Melee Frond +15, Damage 2d8+6 bludgeoning plus Basidirond Spores

Abilities

Cold Lethargy — Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become Slowed 1 for 1d4 rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores.
Basidirond Spores (disease) — Saving Throw DC 22 Fortitude

Maximum Duration 6 rounds

Stage 1 1d8 poison damage and Enfeebled 1 (1 round)

Stage 2 1d10 poison damage and Enfeebled 1 (1 round)

Stage 3 1d12 poison damage and Enfeebled 2 (1 round)
Hallucinogenic Cloud (incapacitation, mental, poison) — The basidirond releases a cloud of invisible spores in a 20-foot emanation. Each creature in the area must succeed at a DC 22 Fortitude save or experience powerful hallucinations as long as it remains in the cloud, plus an additional 1d4 rounds after leaving the area. A creature must attempt a new save each round it remains within the area. The cloud persists for 5 rounds unless dispersed before then by a strong wind. Each hallucinating creature rolls each round to determine what it hallucinates that round.

The target is sinking in quicksand. It falls Prone and spends 1 action on its next turn flailing its limbs as if attempting to swim.

The target is attacked by a swarm of spiders. It spends 2 actions on its next turn attacking the floor with a melee weapon (drawing a weapon if needed). It is Off-Guard against all attacks.

An item the target is holding turns into a viper. The target Release the item and spends its next turn fleeing from it.

The target is suffocating. It holds its breath and is Stunned 3.

The target shrinks to 1/10 its normal size. For 1 round it is Slowed 2 and Enfeebled 4, and takes a –10-foot status penalty to its Speed.

The target is melting. It drops everything it's holding and becomes Slowed 2 and Clumsy 4 for 1 round.

WORKS WELL WITH

CrasherLANDA Crasher forces enemies to reposition through the spore cloud, compounding area denial through forced movement.
WeaverLANDA Weaver immobilizes targets inside the hallucinogenic emanation, extending their exposure to debilitating spores.
FlankerLANDA Flanker intercepts fleeing enemies and keeps them inside the spore zone's effective radius.

PUNISHES

✖ clumping✖ standing still
Multiple Snare area effects overlap with diminishing returns.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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