Beast Tamer
Creature 4 — human, humanoid
WeaverLAND
Beast tamers bring the wild to civilization, rearing and training creatures to follow their commands and perform flashy tricks that entertain audiences. The beast tamer typically fights alongside a trained animal ally of its level or lower, most likely a tiger (Monster Core 51). Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.
Source: pathfinder-npc-core
Perception +12
Languages common, wildsong
Skills athletics +8, Circus Lore +6, diplomacy +8, intimidation +8, nature +12, performance +8, survival +10
Str
+2
Dex
+1
Con
+2
Int
+0
Wis
+4
Cha
+2
Items Whip, Leather Armor, Rope, Animal Claw Necklace (Primal Symbol)
AC 20
Fort +10
Ref +7
Will +12
HP 55
Speed 25 feet
Offense
Melee Whip (disarm, nonlethal, reach, trip) +12, Damage 1d4+6 slashing
Melee Fist (agile, nonlethal, unarmed) +12, Damage 1d4+6 bludgeoning
Abilities
Wild Empathy — The beast tamer can use Diplomacy to Make An Impression on animals and to make very simple Requests of them.
Animal Trick — The beast tamer gains the support benefit appropriate to its trained animal companion. Unlike for an animal companion, this doesn't require the animal to use any of its actions. The benefit for a Tiger is as follows: Until the start of the beast tamer's next turn, their Strikes that deal damage to a creature within the tiger's reach make the target Off-Guard until the end of the beast tamer's next turn.
Primal Prepared Spells DC 22, attack +13
2nd Animal Form, Animal Messenger, Speak with Animals
1st Grease, Jump, Runic Body
Cantrips (2nd) Guidance, Ignition, Light, Stabilize, Tangle Vine
Primal Focus Spells DC 22, attack +13; 1 Focus Point
1st Heal Animal
WORKS WELL WITH
AnvilLANDThe whip's trip and disarm at reach set up prone targets for the anvil's attack of opportunity.
CrasherLANDThe tiger's passive damage support benefit directly amplifies a crasher's per-hit output during the initial engage.
FlankerLANDReach-based trip and primal control spells create consistent off-guard conditions for a flanker's precision strikes.
PUNISHES
✖ standing still✖ low Reflex✖ mobility reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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