Binumir
Creature 3 — incorporeal, spirit, undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverFlankerAERIALundeadspirit
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +10; darkvision
Languages common
Skills society +10
Str
-4
Dex
+4
Con
+3
Int
+0
Wis
+1
Cha
+0
AC 19
Fort +9
Ref +12
Will +8
HP 25 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 2
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand (agile, finesse, magical) +12, Damage 1d8+4 void
Abilities
Delay Condition — The binumir's dual spirit takes longer to be affected by detrimental effects. When the binumir is the target of an effect that imparts the Confused, Controlled, Fascinated, Frightened, Sickened, Slowed, or Stunned condition, the condition is automatically suppressed until the end of the binumir's next turn.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Agonizing Wail (auditory, concentrate) — The binumir unleashes a distressing cry that fills others with wrenching sadness. Creatures within 30 feet must attempt a DC 17 Will save.
Critical Success The target is unaffected and is temporarily immune to Agonizing Wail for 1 minute.
Success The target can't use reactions for 1 round.
Failure The target is Slowed 1 and can't use reactions for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end the effect at the end of each of its turns.
Critical Failure As failure, but the target can't make saves to end the effect.
Critical Success The target is unaffected and is temporarily immune to Agonizing Wail for 1 minute.
Success The target can't use reactions for 1 round.
Failure The target is Slowed 1 and can't use reactions for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end the effect at the end of each of its turns.
Critical Failure As failure, but the target can't make saves to end the effect.
Dual Assault — The binumir makes four Strikes; no more than two can be against the same target.
These attacks count toward the binumir's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.
These attacks count toward the binumir's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.
WORKS WELL WITH
SniperAERIALThe Weaver's Wail area denial channels foes into predictable lanes, letting the Sniper punish with readied attacks from a secure perch.
AnvilAERIALAn aerial Anvil pins clustered targets inside the Wail's radius, amplifying the debuff's duration with sustained melee pressure.
FlankerAERIALDual Assault spreads the Weaver's threat across multiple foes while the Flanker splits the opposing formation, preventing a single front from solidifying.
PUNISHES
✖ clumping✖ low Will✖ melee reliance
AERIAL-locked with no ground presence limits terrain versatility
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Binumir in the encounter builder — free, no install.
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