Bison
Creature 4 — animal
CrasherLANDanimal
Bison are large bovines with short faces and two horns; they weigh an upwards1 of 2,000 pounds and stand up to 6 feet at the withers. Bison herds thunder across the grassy plains of Golarion, shaking the earth. They're a common sight along the Whistling Plains east of Taldor and the wide grasslands of the nation of Karazh in Casmaron; they also frequently appear in the cooler northeastern reaches of Avistan, the River Kingdoms through Numeria, and the Realm of the Mammoth Lords and western Sarko
Source: pathfinder-monster-core-2
Perception +8; scent (imprecise) 60 feet
Skills athletics +14, survival +10
Str
+6
Dex
+3
Con
+5
Int
-5
Wis
+2
Cha
-1
AC 20
Fort +13
Ref +11
Will +8
HP 70
Speed 30 feet
Offense
Melee Hoof +12, Damage 2d6+6 bludgeoning
Melee Horn (unarmed) +12, Damage 2d8+6 piercing plus Knockdown
Abilities
Cold Adaptation — The bison reduces the effects it suffers from cold environments by one step.
Pointed Charge — The bison surges forward at its foe, horns lowered. It Strides twice. If the bison ends its movement within melee range of an enemy, it makes a horn Strike against that enemy. This Strike gains the fatal d12 trait.
Rolling Thunder — The bison kicks up dust and shakes the ground as it charges.
The stampeding bison Strides up to twice its Speed in a straight line, dealing 4d6+6 bludgeoning damage (DC 21 Reflex save) to any Medium or smaller creature in its path.
Multiple bison can participate in Rolling Thunder by spending this ability's actions and waiting to charge until the herd is ready. Before the beginning of their next turn, they can then charge as a reaction triggered by an adjacent bison beginning its Rolling Thunder charge. All bison in the combined charge must charge in parallel lines, so the areas can't overlap. The combined charge deals an additional 3d6 bludgeoning damage to creatures in the area, and a creature that fails the Reflex saving throw is also knocked Prone.
The stampeding bison Strides up to twice its Speed in a straight line, dealing 4d6+6 bludgeoning damage (DC 21 Reflex save) to any Medium or smaller creature in its path.
Multiple bison can participate in Rolling Thunder by spending this ability's actions and waiting to charge until the herd is ready. Before the beginning of their next turn, they can then charge as a reaction triggered by an adjacent bison beginning its Rolling Thunder charge. All bison in the combined charge must charge in parallel lines, so the areas can't overlap. The combined charge deals an additional 3d6 bludgeoning damage to creatures in the area, and a creature that fails the Reflex saving throw is also knocked Prone.
Knockdown —
WORKS WELL WITH
SnareLANDA controller that funnels or clusters enemies into a line sets up devastating value from the bison's charge attacks.
SniperLANDA ranged attacker can pick off targets that scatter to avoid the charging bison's line attacks.
AnvilLANDA durable blocker can hold a choke point so the bison has a clear lane to build up its charge.
PUNISHES
✖ clumping✖ narrow corridors✖ low Reflex
Avoid pairing with another pure charger; both need open ground to build momentum and will crowd the same lanes.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Bison in the encounter builder — free, no install.
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