Blood Ooze
Creature 4 — mindless, ooze
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDVERTICALooze
Swelling like a bubble about to burst, this oozing thing looks like it is made entirely from blood. Its slick, crimson skin is marred only by spots that look like clots formed on the surface. Created through the foulest of alchemical rituals, the blood ooze seeks only one thing: to increase its mass by consuming blood from the living. The blood ooze hides within the body of its victims, only bursting out to attack when another meal draws near, leaving the body a husk of its former self. The pr
Source: fall-of-plaguestone (Pre-Remaster)
Perception +8; motion-sense 60 feet
Skills athletics +13, stealth +4 (+12 if hiding inside a body)
Str
+5
Dex
-4
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 12
Fort +15
Ref +6
Will +6
HP 90
Immunities critical-hits, precision, unconscious, visual, mental
Speed 10 feet, climb 10 feet
Offense
Melee Pseudopod (reach-10, unarmed) +15, Damage 1d12+8 bludgeoning plus 1d6 bleed
Abilities
Infuse Corpse — A blood ooze can seep into a corpse's wounds, displacing its natural blood. It can burst out of the corpse as a free action.
Motion Sense 60 feet — A blood ooze can sense nearby motion through vibration and air movement.
Blood Pool — Whenever a creature adjacent to a blood ooze takes bleed damage, the blood ooze regains an amount of Hit Points equal to the damage dealt.
Clot —
Siphon Vitality — The blood ooze draws forth blood from nearby creatures, causing their flesh to break open and blood to spill out which replenishes the blood ooze. Each living creature within 15-foot emanation{15 feet} takes 3d6 slashing damage (DC 21 Fortitude save).
The blood ooze regains an amount of Hit Points equal to half the damage Siphon Vitality dealt to the single creature that took the most damage.
The blood ooze regains an amount of Hit Points equal to half the damage Siphon Vitality dealt to the single creature that took the most damage.
WORKS WELL WITH
SnareLAND / VERTICALA controller that keeps enemies grouped near the ooze maximizes how many fall inside its draining emanation.
WeaverLAND / VERTICALA caster weakening Fortitude saves raises the odds foes fail against the ooze's bleed and drain effects.
SniperLAND / VERTICALA ranged striker finishes off enemies already weakened by the ooze's drain from outside its reach.
PUNISHES
✖ clumping✖ melee reliance✖ low Fortitude
Avoid pairing with another pure damage-soaker; both simply add Hit Points rather than covering different threats.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Blood Ooze in the encounter builder — free, no install.
Open in PathfinderGM →