Blood Wolf
Creature 3 (uncommon) — animal, fiend, unholy
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDfiend
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +9; darkvision, scent (imprecise) 30 feet
Skills acrobatics +8, athletics +10, intimidation +8, stealth +8, survival +9
Str
+5
Dex
+3
Con
+2
Int
-4
Wis
+2
Cha
-1
AC 18
Fort +11
Ref +9
Will +7
HP 50
Resistances electricity 5, poison 5
Weaknesses holy 3
Speed 30 feet
Offense
Melee Jaws (unarmed, unholy) +12, Damage 1d8+5 piercing plus Knockdown, Pack Attack
Abilities
Attack of Opportunity —
Aggressive Rush (move) — The blood wolf moves up to half its Speed. This movement doesn't trigger reactions. At the end of the movement, it attempts an Intimidation check to Demoralize a target within 5 feet of it. This Intimidation check doesn't take the -4 circumstance penalty for the wolf not speaking a language.
Pack Attack — The blood wolf's Strikes deal an extra 1d6 damage to creatures within reach of at least two of the wolf's allies.
Knockdown —
WORKS WELL WITH
AnvilLANDA durable frontliner can hold enemies in place, creating the proximity needed for Pack Attack to trigger against the same target.
WeaverLANDForced movement can reposition enemies past the wolf's reach, triggering Attack of Opportunity on the way.
ShadeLANDA stealthy skirmisher on the opposite flank helps ensure two allies threaten the target for Pack Attack's bonus damage.
PUNISHES
✖ mobility✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Blood Wolf in the encounter builder — free, no install.
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