Bloodsiphon
Creature 4 (unique) — amphibious, undead, unholy
Pre-Remaster content. May include legacy alignment.
CrasherSnareAQUATICLANDundeadunholy
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +10; tremorsense (imprecise) 30 feet
Languages aklo; cannot speak any language
Skills athletics +12
Str
+4
Dex
+1
Con
+3
Int
-2
Wis
+3
Cha
-2
AC 19
Fort +11
Ref +7
Will +11
HP 80 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses slashing 5
Speed 10 feet, swim 20 feet
Offense
Melee Mouth +14, Damage 2d8+6 piercing plus Grab
Ranged Spittle +11, range 30 feet, Damage 3d6 void
Abilities
Tremorsense 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Death Burst (occult) — When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20-foot emanation{20-foot area}.
Creatures in range must attempt a DC 21 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes 2d6 void damage.
Failure The creature takes 4d6 void damage.
Critical Failure The creature takes 6d6 void damage and is Enfeebled 2 for 1 hour.
Creatures in range must attempt a DC 21 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes 2d6 void damage.
Failure The creature takes 4d6 void damage.
Critical Failure The creature takes 6d6 void damage and is Enfeebled 2 for 1 hour.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Blood Drain — A creature that has its blood drained by the bloodsiphon is Drained 1 until it receives any type of healing.
Grab —
WORKS WELL WITH
AnvilAQUATIC / LANDA front-line tank keeps other foes occupied while this predator grabs and drains an isolated target.
WeaverAQUATIC / LANDA caster weakening Reflex saves increases the odds allies get caught in the death burst once this creature falls.
SniperAQUATIC / LANDA ranged attacker finishes off a target that's been Grabbed and can't reposition out of line of sight.
PUNISHES
✖ clumping✖ isolation✖ melee reliance
Avoid pairing with another Grab-based Crasher; both compete for the same single grappled target.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Bloodsiphon in the encounter builder — free, no install.
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