Bloody Blade Mercenary
Creature 1 — dromaar, human, humanoid, orc
Pre-Remaster content. May include legacy alignment.
FlankerLAND
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +6
Languages common, orcish
Skills acrobatics +6, athletics +7, intimidation +2, nature +4, stealth +6, survival +4, thievery +6
Str
+4
Dex
+3
Con
+1
Int
+0
Wis
+1
Cha
-1
Items Longsword, Shortbow, Studded Leather Armor, Silver Pieces (15)
AC 18
Fort +6
Ref +9
Will +4
HP 19
Speed 25 feet
Offense
Melee Longsword (versatile-p) +9, Damage 1d8+4 slashing
Ranged Shortbow (deadly-d10, reload-0) +8, range increment 60 feet, Damage 1d6 piercing
Abilities
Hunt Prey — The bloody blade mercenary designates a single creature as their prey and focuses their attacks against that creature. The mercenary must be able to see or hear the prey, or must be tracking the prey during exploration.
The mercenary gains a +2 circumstance bonus to Perception checks to Seeks their prey and a +2 circumstance bonus to Survival checks when they Tracks their prey. The mercenary also ignores the penalty for making ranged attacks within their second range increment against the prey they are hunting.
The mercenary can have only one creature designated as their prey at a time. If they use Hunt Prey against a creature when they already have a creature designated, the prior creature loses the designation and the new prey gains the designation. This designation lasts until their next daily preparations.
The mercenary gains a +2 circumstance bonus to Perception checks to Seeks their prey and a +2 circumstance bonus to Survival checks when they Tracks their prey. The mercenary also ignores the penalty for making ranged attacks within their second range increment against the prey they are hunting.
The mercenary can have only one creature designated as their prey at a time. If they use Hunt Prey against a creature when they already have a creature designated, the prior creature loses the designation and the new prey gains the designation. This designation lasts until their next daily preparations.
Hunted Shot — Frequency once per round
Requirement The bloody blade mercenary is wielding a ranged weapon with reload 0
The bloody blade mercenary takes two quick shots against the one they hunt. They make two Strikes against their prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply the mercenary's multiple attack penalty to each Strike normally.
Requirement The bloody blade mercenary is wielding a ranged weapon with reload 0
The bloody blade mercenary takes two quick shots against the one they hunt. They make two Strikes against their prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply the mercenary's multiple attack penalty to each Strike normally.
Precision — The first time the mercenary hits their hunted prey in a round, they deal 1d8 additional precision damage.
WORKS WELL WITH
AnvilLANDAn anvil holds the prey in place, ensuring the mercenary can trigger Precision damage each round without needing to reposition.
SniperLANDA sniper pressures the same prey from range, splitting enemy attention while the mercenary flanks.
PUNISHES
✖ isolated targets✖ low Will
same-role flankers compete for prey positioning
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Bloody Blade Mercenary in the encounter builder — free, no install.
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