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Blune Bandersworth

Creature 20 (unique) — gnome, humanoid

Pre-Remaster content. May include legacy alignment.

ShadeFlankerLAND

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +36; low-light-vision
Languages common, draconic, elven, fey, gnomish, goblin, halfling, protean; arcadian
Skills acrobatics +36, arcana +37, Architecture Lore +35, deception +31, occultism +33, society +33, stealth +36, thievery +36
Str
+1
Dex
+6
Con
+3
Int
+7
Wis
+2
Cha
+3
Items Rapier, Ring of Manical Devices (Greater) (Fireball), Wand of Widening (7th-Level Prismatic Spray), Scroll of Monstrosity Form (Rank 8), Gold Pieces (3500)
AC 43 Fort +29 Ref +34 Will +32
HP 375
Speed 25 feet

Offense

Melee Rapier (deadly-3d8, disarm, finesse, magical) +34, Damage 4d6+11 piercing

Abilities

Illusory Copies (arcane, illusion, visual) — Frequency once per day

Effect Blune calls into existence illusory copies of himself, which dance around him and copy his every movement, making it almost impossible to pinpoint the true Blune.

Any attack that would hit Blune has a random chance of hitting an illusory copy instead. This effect lasts for up to 1 minute or until all the copies are destroyed or Blune is incapacitated.

Once a copy is hit, it's destroyed. If an attack roll fails to hit Blune's AC but doesn't critically fail, it destroys a copy but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit a copy, the copy is destroyed and the attack roll becomes a success against Blune.

Once all the copies are destroyed, this ability ends.
Sneak Attack — Blune deals an additional 4d6 precision damage to Off-Guard creatures.
Arcane Prepared Spells DC 42, attack +38
8th Polar Ray, Scintillating Pattern
7th Duplicate Foe, Project Image, Spell Turning
6th Dragon Form, Feeblemind, Phantasmal Calamity, Repulsion, True Seeing
5th Cloak of Colors, Shadow Siphon, Summon Dragon
4th Blink, Creation, Phantasmal Killer, Stoneskin
3rd Blindness, Haste, Paralyze, Slow
2nd Acid Arrow, Create Food, Dispel Magic, Invisibility
1st Charm, Color Spray, Mage Armor, Magic Missile
Cantrips (8th) Detect Magic, Light, Mage Hand, Prestidigitation, Ray of Frost, Shield

WORKS WELL WITH

AnvilLANDHolds enemies in place so the Shade can flank and apply precision damage through positioning tension.
WeaverLANDControls enemy movement while the Shade sets up stealth and illusions for tempo advantage.
CrasherLANDDraws enemy attention with direct pressure while the Shade exploits priority confusion.

PUNISHES

✖ standing still✖ poor perception✖ target fixation
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #162: Ruins of the Radiant Siege.

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