Bodyguard
Creature 1 — human, humanoid
AnvilLANDhumanhumanoid
Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons. Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.
Source: pathfinder-npc-core
Perception +8
Languages common
Skills athletics +7, intimidation +6, society +2
Str
+4
Dex
+2
Con
+3
Int
-1
Wis
+1
Cha
+0
Items Greatclub, Sap, Sling, Studded Leather Armor
AC 16
Fort +8
Ref +7
Will +4
HP 25
Speed 25 feet
Offense
Melee Fist (agile, nonlethal, unarmed) +7, Damage 1d4+4 bludgeoning
Melee Greatclub (backswing, shove) +7, Damage 1d10+4 bludgeoning
Melee Sap (agile, nonlethal) +7, Damage 1d6+4 bludgeoning
Ranged Sling (propulsive, reload-1) +5, range increment 50 feet, Damage 1d6+2 bludgeoning
Abilities
Bodyguard's Reprisal —
Bodyguard's Defense — The bodyguard grants an adjacent ally a +2 circumstance bonus to AC. This lasts until the start of the bodyguard's next turn or until the ally is no longer adjacent, whichever comes first.
WORKS WELL WITH
SniperLANDA backline damage dealer can keep firing safely while this defender's AC bonus blunts the melee retaliation drawn toward its protected ally.
FlankerLANDA mobile striker can commit to a flank while this defender anchors the front line and denies easy focus fire on the ally it shields.
PUNISHES
✖ focused attacks on a protected ally✖ melee reliance
Stacking multiple protector-type defenders wastes action economy, since the AC bonus only helps one adjacent ally at a time.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Bodyguard in the encounter builder — free, no install.
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