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Bodyguard

Creature 1 — human, humanoid

AnvilLANDhumanhumanoid

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons. Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.

Source: pathfinder-npc-core

Perception +8
Languages common
Skills athletics +7, intimidation +6, society +2
Str
+4
Dex
+2
Con
+3
Int
-1
Wis
+1
Cha
+0
Items Greatclub, Sap, Sling, Studded Leather Armor
AC 16 Fort +8 Ref +7 Will +4
HP 25
Speed 25 feet

Offense

Melee Fist (agile, nonlethal, unarmed) +7, Damage 1d4+4 bludgeoning
Melee Greatclub (backswing, shove) +7, Damage 1d10+4 bludgeoning
Melee Sap (agile, nonlethal) +7, Damage 1d6+4 bludgeoning
Ranged Sling (propulsive, reload-1) +5, range increment 50 feet, Damage 1d6+2 bludgeoning

Abilities

Bodyguard's Reprisal
Bodyguard's Defense — The bodyguard grants an adjacent ally a +2 circumstance bonus to AC. This lasts until the start of the bodyguard's next turn or until the ally is no longer adjacent, whichever comes first.

WORKS WELL WITH

SniperLANDA backline damage dealer can keep firing safely while this defender's AC bonus blunts the melee retaliation drawn toward its protected ally.
FlankerLANDA mobile striker can commit to a flank while this defender anchors the front line and denies easy focus fire on the ally it shields.

PUNISHES

✖ focused attacks on a protected ally✖ melee reliance
Stacking multiple protector-type defenders wastes action economy, since the AC bonus only helps one adjacent ally at a time.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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