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Bog Mummy

Creature 5 — mummy, undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilShadeLANDSUBTERRANEANmummyundeadunholy

The cultural practice of mummifying the dead is not the only way a body can become preserved, nor is it the only route that gives rise to these disease-spreading undead monstrosities. Bog mummies (also called peat mummies or mire mummies) rarely, if ever, leave their marshy realms. Less powerful than their more notorious artificially preserved kin, bog mummies are preserved not by agents introduced during rituals but by the natural elements present in the airless, acidic morass of a peat bog or

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +12; darkvision, tremorsense (imprecise) 30 feet
Languages common, necril
Skills athletics +12, stealth +11 (+13 while buried in a bog)
Str
+5
Dex
+2
Con
+0
Int
+0
Wis
+1
Cha
+0
AC 21 Fort +13 Ref +9 Will +14
HP 85 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 5
Weaknesses cold 5
Speed 20 feet, burrow 15 feet

Offense

Melee Fist (unarmed) +14, Damage 2d6+5 bludgeoning plus Bog Rot

Abilities

Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Breath of the Bog (aura, divine, mental) — 30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 19 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn.

A creature that succeeds is temporarily immune to breath of the bog for 24 hours.
Rise Up
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Bog Rot (curse, disease, divine, void) — This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic

Saving Throw DC 21 Fortitude

Stage 1 carrier with no ill effect (1 minute)

Stage 2 3d6 void damage and Clumsy 1 (1 day)

WORKS WELL WITH

CrasherLANDThe bog mummy's breath aura suppresses enemy casters while the crasher advances unopposed to deal melee damage.
FlankerLANDThe breath aura forces enemies to cluster, creating compressed formations the flanker can exploit for positioning.
SnareLANDThe breath aura and the snare's hazards create overlapping zones of denial that trap enemies between them.

PUNISHES

✖ verbal components✖ invisibility
Anvil stacking creates a slow formation vulnerable to kiting
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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