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Bogey

Creature 3 (uncommon) — fey

Pre-Remaster content. May include legacy alignment.

ShadeFlankerLANDfey

A bogey typically hunts a single creature at a time, usually a small child or elderly person, methodically stalking and tormenting their prey. Often hiding under a bed, amid a dark attic space, or in a closet left slightly ajar, the bogey delights in the slow, methodical cultivation of fear in its victims. Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain unchanged. Different names are given to bogeymen according to their varying si

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +9; low-light-vision
Languages aklo, fey
Skills acrobatics +10, deception +10, intimidation +8, stealth +10
Str
+2
Dex
+3
Con
+2
Int
-2
Wis
+1
Cha
+3
AC 20 Fort +7 Ref +12 Will +8
HP 35
Immunities fear-effects
Weaknesses cold-iron 4
Speed 30 feet

Offense

Melee Claw (agile, finesse, magical, unarmed) +10, Damage 1d8+3 slashing

Abilities

Devour Soul (occult) —
Surprise Attack — On the first round of combat, creatures that haven't acted yet are Off-Guard to the bogey.
Occult Innate Spells DC 18, attack +8
1st Fear (×2)
Cantrips (1st) Ghost Sound, Message

WORKS WELL WITH

CrasherLANDOff-guard targets created by Surprise Attack present ideal victims for high-damage follow-up strikes.
WeaverLANDPerception penalties enable repeated stealth re-engagement and keep ambush pressure high.
AnvilLANDA visible threat occupies enemy attention while this ambusher positions for flanking off-guard Strikes.

PUNISHES

✖ low Perception✖ slow initiative
stacking Shades dilutes the first-round Surprise Attack advantage across too many ambushers
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #152: Legacy of the Lost God.

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