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Boggard Scout

Creature 1 — amphibious, boggard, humanoid

SnareLANDAQUATIChumanoidboggard

Often tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to deal with trespassers. Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare

Source: pathfinder-monster-core

Perception +7; darkvision
Languages boggard, common
Skills acrobatics +5, athletics +8, stealth +7 (+9 in water)
Str
+3
Dex
+2
Con
+4
Int
-1
Wis
+2
Cha
+0
Items Morningstar, Sling, Leather Armor
AC 16 Fort +9 Ref +5 Will +7
HP 24
Speed 20 feet, swim 25 feet (swamp passage)

Offense

Melee Morningstar (versatile-p) +8, Damage 1d6+3 bludgeoning
Melee Tongue (reach-10) +8, Damage 1d4 bludgeoning plus Tongue Grab
Ranged Sling (propulsive, reload-1) +7, range increment 50 feet, Damage 1d6+1 bludgeoning

Abilities

Swamp Passage — A boggard scout ignores difficult terrain caused by swamp terrain features.
Terrifying Croak (auditory, emotion, fear, mental) — The boggard scout unleashes a terrifying croak. Any non-boggard within 30-foot emanation{30 feet} becomes Frightened 1 unless they succeed at a DC 17 Will save; those who critically succeed are temporarily immune for 1 minute.
Tongue Grab — If the boggard scout hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.

WORKS WELL WITH

SniperLAND / AQUATICA ranged attacker can finish off a target the tongue has already pulled out of position and held at reach.
CrasherLAND / AQUATICA melee bruiser gains a clean opening against a target the tongue has dragged out of the group's formation.
WeaverLAND / AQUATICA caster's save-based effects land more reliably once the croak's fear has already dented the target's resolve.

PUNISHES

✖ low Will✖ isolated targets✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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