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Boggard Swampseer

Creature 3 — amphibious, boggard, humanoid

WeaverSnareAQUATICLANDamphibiousboggardhumanoidsonicfear

The boggard swampseer has been gifted with magic through their worship of the demon lord Gogunta, and they use their power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities. Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop

Source: pathfinder-monster-core

Perception +11; darkvision
Languages boggard, chthonian, common
Skills athletics +8, intimidation +8, medicine +9, nature +11, performance +8, religion +9
Str
+3
Dex
+0
Con
+2
Int
+0
Wis
+4
Cha
+3
Items Staff
AC 18 Fort +9 Ref +7 Will +11
HP 40
Speed 20 feet, swim 25 feet (swamp passage)

Offense

Melee Staff (two-hand-d8) +10, Damage 1d4+6 bludgeoning
Melee Tongue (reach-10) +10, Damage 1d4 bludgeoning plus Tongue Grab

Abilities

Destructive Croak (sonic) — The swampseer utters a powerful croak that deals 4d6 sonic damage to any non-boggard within a 15-foot emanation (DC 19 Fortitude save); any creature with the Frightened condition takes additional sonic damage equal to twice the value of its frightened condition.

The boggard can't use Destructive Croak again for 1d4 rounds.
Drowning Drone (auditory, mental) —
Swamp Passage — A boggard swampseer ignores difficult terrain caused by swamp terrain features.
Terrifying Croak (auditory, emotion, fear, mental) — The boggard swampseer unleashes a terrifying croak. Any non-boggard within 30-foot emanation{30 feet} becomes Frightened 1 unless they succeed at a DC 19 Will save; those who critically succeed are temporarily immune for 1 minute.
Tongue Grab — If the boggard swampseer hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.
Primal Prepared Spells DC 21, attack +11
2nd Acid Grip, Mist
1st Fear, Jump, Runic Weapon
Cantrips (2nd) Caustic Blast, Frostbite, Tangle Vine

WORKS WELL WITH

AnvilLAND / AQUATICA durable frontline body holds melee attention while the swampseer drops fear and sonic damage on the group from behind.
FlankerLAND / AQUATICA mobile striker can punish targets already Frightened and reluctant to approach the swampseer.
CrasherLAND / AQUATICA burst attacker finishes off a target the swampseer has grabbed with its tongue and can no longer reposition away from.

PUNISHES

✖ clumping✖ low Will✖ mobility reliance
Avoid pairing with another fear-based controller; Frightened effects from a second source add little once the first is already applied.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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