Bolti Sorrinson
Creature 20 (unique) — undead, water
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDAQUATICundeadcold
Risen corpses of sailors who died at sea, draugr reek of the rot and decay of the briny deep. Their eyes glow with ghastly green light, and rotting seaweed, barnacles, and dead sea creatures cling to their bodies. Draugr can't speak, but expresses their malicious emotions with gurgles, as though they were eternally drowning with lungs full of water. They desire little more than to attack living creatures, especially those who sail the sea. Even when they go upon land, draugrs often drag the corp
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +34; darkvision
Languages common, skald
Skills athletics +38, intimidation +36
Str
+8
Dex
+4
Con
+7
Int
+2
Wis
+6
Cha
+6
Items Icefang, Leather Armor
AC 44
Fort +35
Ref +30
Will +34
HP 399 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 20
Weaknesses vitality 20
Speed 25 feet, swim 25 feet
Offense
Melee Icefang (sweep) +39, Damage 4d12+16 slashing plus 1d6 cold plus Grotesque Gift
Melee Fist (agile, unarmed) +36, Damage 4d8+16 bludgeoning plus Grotesque Gift
Abilities
The Sea's Revenge (curse, divine) — A creature that slays Bolti is subjected to a Mariner's Curse spell (heightened to 10th level, DC 42 Will). The curse ends if the cursed victim slays Trygve, or after 1 year passes.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Great Swipe — Bolti makes a melee Strike and compares the attack roll result to the AC of up to three foes, each of whom must be within his melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Great Swipe counts as three attacks for Bolti's multiple attack penalty.
Grotesque Gift (olfactory) — Bolti's attacks spatter his targets with rancid flesh and clotted blood. A creature damaged by one of Bolti's Strikes must succeed at a DC 39 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
WORKS WELL WITH
WeaverLAND / AQUATICGroups enemies through forced movement to align multiple targets for Great Swipe positioning.
FlankerLAND / AQUATICCreates off-guard opportunities that complement high single-target damage and sweep efficacy.
ShadeLAND / AQUATICExploits priority tension by remaining hidden while the Crasher commands attention with heavy melee pressure.
PUNISHES
✖ clumping✖ melee commitment✖ damage race
Works well with · Punishes · Pairing advice
Unlock with Tactics
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