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Bone Warrior

Creature 4 (rare) — human, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDhumanhumanoid

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +11
Languages common, draconic, hallit
Skills acrobatics +10, athletics +14, crafting +9, intimidation +8, nature +7, survival +7
Str
+4
Dex
+2
Con
+3
Int
+1
Wis
+1
Cha
+0
Items Bastard Sword, Dread Ampoule (Moderate) (2), Javelin (4), Wooden Shield, Hide Armor, Bone Religious Symbol (Venexus)
AC 21 (23 with shield raised) Fort +13 Ref +11 Will +7
HP 65
Speed 25 feet

Offense

Melee Bastard Sword (two-hand-d12) +14, Damage 1d8+6 slashing
Melee Fist (agile, nonlethal, unarmed) +14, Damage 1d4+6 bludgeoning
Ranged Moderate Dread Ampoule (bomb, splash) +12, range increment 20 feet, Damage 2d6 mental plus 2 mental
Ranged Javelin +12, range increment 30 feet, Damage 1d6+6 piercing

Abilities

Attack of Opportunity
Shield Block
Sudden Charge — The bone warrior Strides twice. If they end their movement within melee reach of an enemy, the bone warrior makes a melee Strike against that enemy.

WORKS WELL WITH

SnareLANDA controller that immobilizes a fleeing target removes the need for repeated charges and lets follow-up melee land reliably.
WeaverLANDA caster debuffing a target's defenses boosts the accuracy of the follow-up melee swings after a charge.
SniperLANDA ranged attacker can soften a target before the charge finishes it off in melee.

PUNISHES

✖ kiting✖ clumping✖ ranged reliance
Avoid stacking with another Crasher relying on the same charge-in melee burst; both want the same opening and will trip over each other's positioning.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #176: Lost Mammoth Valley.

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