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Bore Worm Swarm

Creature 5 — animal, swarm

Pre-Remaster content. May include legacy alignment.

SnareAnvilLANDSUBTERRANEANanimalswarmacid

A single finger-length bore worm is unpleasant but mostly innocuous. Ten thousand bore worms, on the other hand, pose a formidable threat to even seasoned adventurers. The countless worms form a roiling, rancid mass of acid and pain, capable of delivering a hideous death to any person or beast unable to escape them. Unfortunately for any creature other than a bore worm, most encounters involve swarms. These Darklands vermin produce corrosive, noxious slime and deliver agonizing bites, whether a

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +12; tremorsense (imprecise) 60 feet
Skills acrobatics +10, stealth +12
Str
-1
Dex
+3
Con
+4
Int
-5
Wis
+1
Cha
-4
AC 20 Fort +15 Ref +12 Will +8
HP 60
Immunities acid, precision, swarm-mind
Resistances bludgeoning 4, piercing 8, slashing 8
Weaknesses area-damage 4, splash-damage 4, water 8
Speed 15 feet, burrow 30 feet

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Swarming Bites — Each enemy in the swarm's space takes 3d6 acid damage (DC 22 Reflex save).

Creatures that fail this save become Sickened 1 from the swarm's painful bites.

WORKS WELL WITH

AnvilLAND / SUBTERRANEANA durable frontline blocker channels enemies through a choke point into this swarm's damaging space.
CrasherLAND / SUBTERRANEANA hard-hitting ally finishes targets already sickened and worn down by the swarm's acid bites.
SniperLAND / SUBTERRANEANA ranged attacker keeps damaging targets from outside the swarm's space, avoiding the area weakness that hurts it.

PUNISHES

✖ clumping✖ melee reliance✖ standing still
Avoid pairing with another area-denial swarm; overlapping damaging zones invite area-effect answers that punish both at once.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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